Archer Maclean's Mercury
Nota de la comunidad
8 valoraciones
2005 · UTV Ignition Games
Promedios por categoría
Tiempo para terminar
- Historia principal
- 8,5 h4 reportes
- Principal + extras
- Aún no hay suficientes reportes (mínimo 3)1 reporte
- Completista
- Aún no hay suficientes reportes (mínimo 3)1 reporte
Mediana de las horas que informaron quienes completaron el juego.
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Aún no disponible en español — se muestra la versión en inglés.
Archer Maclean's Mercury is a 2005 puzzle-platform video game developed by British company Awesome Studios and published by Ignition Entertainment for the PlayStation Portable. It was conceptualized by the eponymous British game programmer Archer Maclean. In Mercury, the goal is to guide a drop of mercury to its appointed destination by tilting the stage, in a similar fashion to Super Monkey Ball. Levels come in different varieties that prioritize unique methods of completing them. The game was conceived when Archer Maclean used a minigame from Jimmy White's Cueball World and added liquid metal physics. It was originally designed to have motion controls by using a tilt sensor peripheral for the PSP, but this version was never released due to technical constraints. The game received positive reception for its original concept and level designs, but was also criticized for its difficulty. The success of the game resulted in two sequels. The first, titled Mercury Meltdown, was released for PSP, then revised and ported onto PlayStation 2 and Wii. The second, titled Mercury Hg, was released for PlayStation 3 and Xbox 360.
Licencia del texto: CC BY-SA 4.0 · Fuente
Detalles
- Tipo
- Juego
- Estreno
- 6 de abril de 2005
- Géneros
- puzzle video game
- Plataformas
- PlayStation Portable
- Creado por
- UTV Ignition Games
- Países
- United Kingdom