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Juegos

Axis & Allies

61

Nota de la comunidad

7 valoraciones

1998 · MicroProse

Génerosturn-based strategy video game
PlataformasMicrosoft Windows

Promedios por categoría

Jugabilidad65
Diversión58
Sonido56
Calidad técnica67
Calidad visual58
Narrativa59
Promedios por categoría — Jugabilidad 65, Diversión 58, Sonido 56, Calidad técnica 67, Calidad visual 58, Narrativa 59Jugabilidad 65Diversión 58Sonido 56Calidad técnica 67Calidad visual 58Narrativa 59

Tiempo para terminar

Historia principal
18,5 h3 reportes
Principal + extras
27,5 h3 reportes
Completista
Aún no hay suficientes reportes (mínimo 3)2 reportes

Mediana de las horas que informaron quienes completaron el juego.

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Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Axis & Allies is a 1998 computer wargame closely based on the Axis and Allies: Classic board game. Players take control of one of five world powers at the start of 1942 in World War II, grouped into the opposing factions of the Allies (US, UK, and USSR) and the Axis (Germany and Japan). Victory conditions are set at the start of the game: complete world domination, the capture of enemy capitals, or reaching a set level of economic power by the Axis. The game is turn-based, with the USSR turn first, and the USA turn last. Each power's turn of the game is broken into several phases. First is the research phase, where IPCs (a representation of industrial power) can be gambled in an attempt to develop advanced technology, such as jet engines or rockets. The remaining IPCs are then used to buy troops in the purchase phase. Troops are then moved in the combat move phase, and battles resolved in the combat phase. Non-combative moves are then performed in the non-combat move phase, new units are then placed at the powers' factories & IPCs for all territories the power now controls are collected in the place units/collect income phase and the powers' turn ends. A second edition of the game was released in 1999 titled Axis & Allies: Iron Blitz. It added a function to allow the third edition rules of the game as well as new features such as allowing a submarine to submerge instead of withdrawal and having multiple AA guns occupy the same territory. In addition, it included many alternate scenarios, providing for events that ranged from a Western Allied-Soviet war after World War II (Allies: UK/US vs Axis: Soviet Union/(Communist) Germany), to the Molotov–Ribbentrop Pact being made into a formal alliance, which turns Japan into the Allies (Allies: UK/US/Japan vs Soviet-German Axis.) And, of course, there is the default scenario from the board game (Allies: UK/US/Soviet vs Germany/Japan.)

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
20 de agosto de 1998
Géneros
turn-based strategy video game
Plataformas
Microsoft Windows
Creado por
MicroProse
Países
United States