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Portada de Close Combat
Juegos

Close Combat

43

Nota de la comunidad

7 valoraciones

1996 · Atomic Games

Génerosreal-time tacticsstrategy video game
PlataformasMicrosoft WindowsClassic Mac OS

Promedios por categoría

Jugabilidad47
Diversión43
Sonido41
Calidad técnica45
Calidad visual41
Narrativa42
Promedios por categoría — Jugabilidad 47, Diversión 43, Sonido 41, Calidad técnica 45, Calidad visual 41, Narrativa 42Jugabilidad 47Diversión 43Sonido 41Calidad técnica 45Calidad visual 41Narrativa 42

Tiempo para terminar

Historia principal
57,5 h3 reportes
Principal + extras
Aún no hay suficientes reportes (mínimo 3)1 reporte
Completista
Aún no hay suficientes reportes (mínimo 3)ningún reporte

Mediana de las horas que informaron quienes completaron el juego.

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Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders. Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling. With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized , and some labeled its use of psychological models as a fundamental mistake . The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
1 de enero de 1996
Géneros
real-time tactics, strategy video game
Plataformas
Microsoft Windows, Classic Mac OS
Creado por
Atomic Games
Países
United States