HexaScore
Juegos

Crimson Skies: High Road to Revenge

35

Nota de la comunidad

11 valoraciones

2003 · FASA Studio

Génerosaction game
PlataformasXbox 360Xbox

Promedios por categoría

Jugabilidad34
Diversión40
Sonido37
Calidad técnica34
Calidad visual33
Narrativa33
Promedios por categoría — Jugabilidad 34, Diversión 40, Sonido 37, Calidad técnica 34, Calidad visual 33, Narrativa 33Jugabilidad 34Diversión 40Sonido 37Calidad técnica 34Calidad visual 33Narrativa 33

Tiempo para terminar

Historia principal
8,5 h5 reportes
Principal + extras
11,5 h3 reportes
Completista
Aún no hay suficientes reportes (mínimo 3)2 reportes

Mediana de las horas que informaron quienes completaron el juego.

Tu valoración

Inicia sesión para valorar

En otros sitios

Las notas de otros sitios les pertenecen; cada enlace abre la fuente.

Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Crimson Skies: High Road to Revenge is a first-party video game developed by FASA Studio (part of Microsoft Game Studios) for the Xbox. The game, like the earlier Crimson Skies for the PC, is an action-oriented arcade flight game. Nonetheless, there are significant differences between the gameplay of High Road to Revenge and that of the original PC title. For example, while the Xbox game has a more open-ended mission structure, it offers less plane customization than the PC game. Set in an alternate 1930s in which the plane and Zeppelin become the primary means of transportation, the game focuses on the adventures of Nathan Zachary, leader of the Fortune Hunters air pirate gang. Players assume his role as he undertakes a crusade to avenge the death of his old friend, "Doc" Fassenbiender. The game was originally announced in March 2002 for a release that fall. The developers postponed the release date to give them time to retool the game. As a result of this overhaul, which delayed the game's publication to October 2003, several issues were addressed and new features added, most notably the addition of Xbox Live support. A Microsoft Windows port was planned but was cancelled. Critically the game was very well-received, most notably for its graphics, audio, gameplay, and Xbox Live features.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
21 de octubre de 2003
Géneros
action game
Plataformas
Xbox 360, Xbox
Creado por
FASA Studio
Países
United States