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Juegos

CyberCIEGE

61

Nota de la comunidad

6 valoraciones

2004 · Naval Postgraduate School

Génerosconstruction and management simulation

Promedios por categoría

Jugabilidad57
Diversión62
Sonido59
Calidad técnica57
Calidad visual64
Narrativa67
Promedios por categoría — Jugabilidad 57, Diversión 62, Sonido 59, Calidad técnica 57, Calidad visual 64, Narrativa 67Jugabilidad 57Diversión 62Sonido 59Calidad técnica 57Calidad visual 64Narrativa 67

Tiempo para terminar

Historia principal
39,5 h3 reportes
Principal + extras
Aún no hay suficientes reportes (mínimo 3)1 reporte
Completista
Aún no hay suficientes reportes (mínimo 3)1 reporte

Mediana de las horas que informaron quienes completaron el juego.

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Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

CyberCIEGE is a serious game designed to teach network security concepts. Its development was sponsored by the U.S. Navy, and it is used as a training tool by agencies of the U.S. government, universities and community colleges. CyberCIEGE covers a broad range of cybersecurity topics. Players purchase and configure computers and network devices to keep demanding users happy (e.g., by providing Internet access) all while protecting assets from a variety of attacks. The game includes a number of different scenarios, some of which focus on basic training and awareness, others on more advanced network security concepts. A "Scenario Development Kit" is available for creating and customizing scenarios. Network security components include configurable firewalls, VPN gateways, VPN clients, link encryptors and authentication servers. Workstations and servers include access control lists (ACLs) may be configured with operating systems that enforce label-based mandatory access control policies. Players can deploy Public Key Infrastructure (PKI)-based cryptography to protect email, web traffic and VPNs. The game also includes identity management devices such as biometric scanners and card readers to control access to workstations and physical areas. The CyberCIEGE game engine consumes a “scenario development language” that describes each scenario in terms of users (and their goals), assets (and their values), the initial state of the scenario in terms of pre-existing components, and the conditions and triggers that provide flow to the scenario. The game engine is defined with enough fidelity to host scenarios ranging from e-mail attachment awareness to cyber warfare.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
1 de enero de 2004
Géneros
construction and management simulation
Creado por
Naval Postgraduate School