Deactivators
Nota de la comunidad
11 valoraciones
1986 · Tigress Marketing
Promedios por categoría
Tiempo para terminar
- Historia principal
- Aún no hay suficientes reportes (mínimo 3)1 reporte
- Principal + extras
- Aún no hay suficientes reportes (mínimo 3)1 reporte
- Completista
- Aún no hay suficientes reportes (mínimo 3)1 reporte
Mediana de las horas que informaron quienes completaron el juego.
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Aún no disponible en español — se muestra la versión en inglés.
Deactivators is a 1986 puzzle video game designed by David Bishop and Chris Palmer, developed by Tigress Marketing and System Software, and published by Ariolasoft's action game imprint Reaktor. The player controls bomb disposal robots known as deactivators and must use them to deactivate bombs planted by terrorists in five research complexes. The concept for the game came from a brainstorming session between Bishop and Palmer; its design and development took five to six months to complete. It was released for the Amstrad CPC 464, Commodore 64, and ZX Spectrum platforms in October 1986. Deactivators received positive reviews from video game critics for its originality and graphics, and was later ranked by Your Sinclair as one of the best games for the ZX Spectrum. Despite the positive reception, it was not commercially successful and Tigress Marketing closed shortly after its release.
Licencia del texto: CC BY-SA 4.0 · Fuente
Detalles
- Tipo
- Juego
- Estreno
- 1 de enero de 1986
- Géneros
- arcade, strategy video game
- Plataformas
- ZX Spectrum, Amstrad CPC, Commodore 64
- Creado por
- Tigress Marketing
- Países
- United Kingdom