HexaScore
Juegos

Deathrow

63

Nota de la comunidad

8 valoraciones

2002 · Southend Interactive

Génerosaction gamesports video game
PlataformasXbox

Promedios por categoría

Jugabilidad62
Diversión62
Sonido65
Calidad técnica65
Calidad visual60
Narrativa62
Promedios por categoría — Jugabilidad 62, Diversión 62, Sonido 65, Calidad técnica 65, Calidad visual 60, Narrativa 62Jugabilidad 62Diversión 62Sonido 65Calidad técnica 65Calidad visual 60Narrativa 62

Tiempo para terminar

Historia principal
6,5 h3 reportes
Principal + extras
Aún no hay suficientes reportes (mínimo 3)2 reportes
Completista
Aún no hay suficientes reportes (mínimo 3)1 reporte

Mediana de las horas que informaron quienes completaron el juego.

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Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Deathrow is a 2002 sports video game developed by Southend Interactive and published by Ubi Soft for the Xbox as an exclusive. Deathrow's development began in May 1999 as an online PC game. In early 2001, Southend transitioned to an Xbox console release, which let the team use pixel shaders, bump mapped textures, and specular lighting. Deathrow was built on an in-house 3D game engine and was Southend's first full release. The game is based on the fictional extreme sport Blitz, a futuristic full-contact hybrid of hockey and basketball played with a flying disc. Two teams of four players attempt to move the disc through their opponent's goal, and teams can either win on points or by knocking out their opposing team. There are 150 individual characters across 18 thematic teams. The single-player campaign's plot is set in the 23rd century, when Blitz is a popular, televised sport and the teams battle to scale the ranks and win the championship. Players earn credits from their goals scored, opponent knockouts, and crowd-pleasing to be spent on player upgrades, bets, and new teammates. The game also supports split-screen and System Link multiplayer for up to eight players across up to eight Xbox consoles. Deathrow received largely favorable reviews. Reviewers praised the game's fast-paced action, and surround sound, but complained of its high difficulty curve, generic soundtrack, and lack of online multiplayer. Some critics felt the game's use of profanity was excessive, while others thought it was a highlight. Reviewers considered the game's concept and mechanics similar to other series, specifically Speedball. IGN and TeamXbox both named Deathrow an Editor's Choice. The game won the TeamXbox 2002 Breakthrough Game of the Year award and the IGN 2002 Best Game Nobody Played. IGN later reported that a sequel would be unlikely due to the original's low revenue. Southend dissolved in 2013.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
18 de octubre de 2002
Géneros
action game, sports video game
Plataformas
Xbox
Creado por
Southend Interactive