HexaScore
Juegos

Dekitate High School

46

Nota de la comunidad

5 valoraciones

1995

Génerosstrategy video game
PlataformasSuper Nintendo Entertainment System

Promedios por categoría

Jugabilidad45
Diversión52
Sonido45
Calidad técnica41
Calidad visual47
Narrativa46
Promedios por categoría — Jugabilidad 45, Diversión 52, Sonido 45, Calidad técnica 41, Calidad visual 47, Narrativa 46Jugabilidad 45Diversión 52Sonido 45Calidad técnica 41Calidad visual 47Narrativa 46

Tiempo para terminar

Historia principal
Aún no hay suficientes reportes (mínimo 3)ningún reporte
Principal + extras
Aún no hay suficientes reportes (mínimo 3)ningún reporte
Completista
Aún no hay suficientes reportes (mínimo 3)ningún reporte

Mediana de las horas que informaron quienes completaron el juego.

Tu valoración

Inicia sesión para valorar

Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Dekitate High School (できたてハイスクール) is a Super Famicom video game that was released to an exclusively Japanese market in 1995 and was considered to be the first "high school simulation" video game to be released for the Super Famicom. Famed Japanese illustrator Nishiki Yoshimune would draw the cover art for the game, while the actual character design was done by the in-house staff at C-Lab. The game involves going through a day of high school in Japan as a teacher while managing a star pupil to good grades and popularity. Players can even build their own high schools for the purpose of gameplay, making this game similar to SimCity. A massive amount of yen is given at the start; so players can assign all the classes and even create yards of grass for students to loiter in between classes. Socializing with an assigned student will be more than just teaching her kanji and arithmetic lessons. Menus and multiple choices are used to get through the game with a first-person perspective. There is even a track and field mini-game that is essentially button mashing. Players can only make a girls' high school; there is no way to make a unisex school or a boys' school. There is a limitation of four floors for a customized high school; considering that the largest high school in Tokyo has four student-accessible floors. Disasters like earthquakes or floods have to be fixed up or else the success rate of the students will become significantly reduced (along with the tuition money received from them). However, but most of the problems can be solved inexpensively. Players can choose to have their own as the name of the playable female student character, that they must teach from admission to graduation (exactly three in-game years). There are 18 different endings to this game; ranging from game over to the best ending. Up to two save files can be created for this game and character voices are absent along with a mode to access the game's music. An option to fully skip the in-game text is available at all times.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
7 de julio de 1995
Géneros
strategy video game
Plataformas
Super Nintendo Entertainment System
Países
Japan