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Portada de Eagle Flight
Juegos

Eagle Flight

51

Nota de la comunidad

6 valoraciones

2016 · Ubisoft Montreal

Génerosracing video gamepost-apocalyptic video game
PlataformasMicrosoft WindowsPlayStation 4

Promedios por categoría

Jugabilidad55
Diversión53
Sonido46
Calidad técnica48
Calidad visual50
Narrativa55
Promedios por categoría — Jugabilidad 55, Diversión 53, Sonido 46, Calidad técnica 48, Calidad visual 50, Narrativa 55Jugabilidad 55Diversión 53Sonido 46Calidad técnica 48Calidad visual 50Narrativa 55

Tiempo para terminar

Historia principal
Aún no hay suficientes reportes (mínimo 3)1 reporte
Principal + extras
Aún no hay suficientes reportes (mínimo 3)ningún reporte
Completista
Aún no hay suficientes reportes (mínimo 3)ningún reporte

Mediana de las horas que informaron quienes completaron el juego.

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Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Eagle Flight is a virtual reality simulation video game developed by Ubisoft Montreal and published by Ubisoft. It was released for Microsoft Windows and PlayStation 4 in late 2016. Players must have a virtual reality headset, such as the Oculus Rift, PlayStation VR, or HTC Vive, in order to play the game. The game is set fifty years after humanity's extinction, focusing on a post-apocalyptic version of Paris. Players assume control of an eagle, which must travel around the city and defeat rival animals in order to build its nest on five different landmarks. Gameplay revolves around players tilting their heads to control the movement of the eagle, and using sonar waves to defeat enemies. The game also features a six-player competitive multiplayer Capture the Flag-styled mode, and a cooperative multiplayer mode called Free Flight, which allows the player to explore the city with five other players. Development of the game began in October 2014 after the completion of Far Cry 4. The game was greenlit in mid-2015, through Ubisoft's own idea-pitching platform, Fun House. The game was originally set in Notre Dame de Paris, but the scale was later expanded to include the entire city. To reduce the possibility of players suffering from motion sickness, the team researched extensively and read NASA's articles and documents on the subject. Inon Zur served as the game's composer; the soundtracks were described as "soaring and uplifting". Announced at PlayStation Experience 2015, the game was the first virtual reality game developed by Ubisoft. It received mixed to positive reviews upon its release, with critics praising the game's controls, gameplay, and the competitive multiplayer mode, but criticizing the single-player mode and city's design.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
20 de diciembre de 2016
Géneros
racing video game, post-apocalyptic video game
Plataformas
Microsoft Windows, PlayStation 4
Creado por
Ubisoft Montreal
Países
Canada