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Juegos

Fate/unlimited codes

87

Nota de la comunidad

21 valoraciones

2008 · Type‐Moon, Eighting, Cavia

Génerosfighting gamefantasy anime and manga
Plataformasarcade video gamePlayStation PortablePlayStation 2

Promedios por categoría

Jugabilidad90
Diversión87
Sonido88
Calidad técnica87
Calidad visual83
Narrativa87
Promedios por categoría — Jugabilidad 90, Diversión 87, Sonido 88, Calidad técnica 87, Calidad visual 83, Narrativa 87Jugabilidad 90Diversión 87Sonido 88Calidad técnica 87Calidad visual 83Narrativa 87

Tiempo para terminar

Historia principal
60 h7 reportes
Principal + extras
90,3 h4 reportes
Completista
Aún no hay suficientes reportes (mínimo 3)2 reportes

Mediana de las horas que informaron quienes completaron el juego.

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Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Fate/Unlimited Codes is a fighting game developed by Eighting and published by Capcom. It was first released on June 11, 2008 for the Namco System 246 arcade system in Japan, later receiving a port to the PlayStation 2 in December 2008. An enhanced port for the PlayStation Portable would be released on June 18, 2009 in Japan. The game was subsequently localized and released digitally for the PlayStation Store in North America and Europe in September 2009, and later delisted in May 2012. Based on the visual novel Fate/stay night, players are given the option to play as each of the characters during battles. Japanese author Kinoko Nasu and other Type-Moon staff members worked alongside the developers to retell its events in the form of fights as seen between mages known as Masters and spirits known as Servants. Fate/unlimited codes marks the first appearance of the Servant Saber Lily based on a design from Saber used in the visual novel during its Unlimited Blade Works storyline. Fate/unlimited codes was conceived by the Fate series' creators Takashi Takeuchi and Kinoko Nasu amid the preparation of release for Fate/stay night. They wanted to differentiate it from the main entries and settled on a fighting game, inspired by Capcom's third-person shooter Gotcha Force. The soundtrack for the game was composed by multiple composers—including Masaharu Iwata and Manabu Namiki, and Hitoshi Sakimoto, using his sound production studio Basiscape. The game was met with mixed reviews. Critics were divided on the gameplay; some praised the balanced gameplay, while others criticized its presentation as it may confuse players new to the franchise. It was also often compared to Namco Bandai's Soulcalibur: Broken Destiny. Commercially, Fate/unlimited codes had sold about 34,000 copies within its first week of release.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
11 de junio de 2008
Géneros
fighting game, fantasy anime and manga
Plataformas
arcade video game, PlayStation Portable, PlayStation 2
Creado por
Type‐Moon, Eighting, Cavia
Países
Japan