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Portada de Islands: Non-Places
Juegos

Islands: Non-Places

69

Nota de la comunidad

7 valoraciones

2016

PlataformasiOSMicrosoft WindowsmacOSLinuxiPadOS

Promedios por categoría

Jugabilidad68
Diversión69
Sonido67
Calidad técnica69
Calidad visual71
Narrativa72
Promedios por categoría — Jugabilidad 68, Diversión 69, Sonido 67, Calidad técnica 69, Calidad visual 71, Narrativa 72Jugabilidad 68Diversión 69Sonido 67Calidad técnica 69Calidad visual 71Narrativa 72

Tiempo para terminar

Historia principal
Aún no hay suficientes reportes (mínimo 3)2 reportes
Principal + extras
Aún no hay suficientes reportes (mínimo 3)1 reporte
Completista
Aún no hay suficientes reportes (mínimo 3)ningún reporte

Mediana de las horas que informaron quienes completaron el juego.

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Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Islands: Non-Places is a 2016 abstract art game developed and published independently by artist and animator Carl Burton, best known for the animated GIF illustrations he created for season two of the Serial podcast. The game was released on November 17, 2016, on iOS, Windows, Mac, and Linux, and consists of a series of anonymous, liminal environments – the eponymous "non-places". These scenes appear mundane at first, but become increasingly surreal as the player interacts with the objects within. Each place is rendered in the stylized manner that characterizes Burton's work, with solid monotone colors, dark shadows, and foggy backgrounds. The gameplay is minimal and consists mainly of clicking on the environment and observing what unfolds, a design choice that Burton hoped would engender a sense of slight confusion in the player without overwhelming them with difficult puzzles. In developing Islands, Burton drew inspiration from diverse sources, including the work of anthropologist Marc Augé, the installation art of James Turrell, and the field recordings of Chris Watson. Critical response was generally positive, and the game was nominated for the Nuovo Award at the 2016 Independent Games Festival. Much of the positive reception focused on the abstract visuals and sound design; on the other hand, some critics were disappointed with the limited scope of the gameplay. Although divided on the precise message the game expresses, many critics described Islands leaving them with a feeling of renewed wonder at mundane things in the real world.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
17 de noviembre de 2016
Plataformas
iOS, Microsoft Windows, macOS, Linux, iPadOS