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Juegos

Kikstart 2

40

Nota de la comunidad

10 valoraciones

1987

Génerosracing video game
PlataformasZX SpectrumAmstrad CPCCommodore 64Commodore 128

Promedios por categoría

Jugabilidad45
Diversión41
Sonido42
Calidad técnica37
Calidad visual36
Narrativa35
Promedios por categoría — Jugabilidad 45, Diversión 41, Sonido 42, Calidad técnica 37, Calidad visual 36, Narrativa 35Jugabilidad 45Diversión 41Sonido 42Calidad técnica 37Calidad visual 36Narrativa 35

Tiempo para terminar

Historia principal
34 h4 reportes
Principal + extras
54 h3 reportes
Completista
90 h3 reportes

Mediana de las horas que informaron quienes completaron el juego.

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Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Kikstart 2 is a motorcycle trials racing videogame released for the Amiga, Amstrad CPC, Commodore 64 and ZX Spectrum. It enjoyed more success than its predecessor, Kikstart. The game allowed 2-player simultaneous (via a split-screen facility) or 1-player, vs-computer play. The basic premise is to control a bike using acceleration, braking, "hopping" and "wheelies" to navigate across a course of various obstacles, from ramps and gates to telephone boxes and tyres. The game was based on the BBC Television series Kick Start. An enhanced version of the original Kikstart was released for the Commodore 128, one of the few native mode game titles for that computer. This was initially titled Kikstart 2, as the initial boot screen shows. Some obstacles only allowed travel across them in certain ways. For instance, fences and wooden beams can only be navigated at low speed, without "hopping" or falling onto them. Tyres would only allow travel at high speeds, driving slowly will "throw" the rider. When a rider lands badly (i.e. with the front wheel first) or "falls off" an obstacle, they are catapulted a certain distance forward, imposing a certain time penalty because the player is not put back into the game until the screen has scrolled to a "safe" (i.e. flat) area of the course on which to restart the bike. Players can either play against their opponent in a straight-out race to the finish post, or they can "win" by aggregated finishing times. Courses are played in sets of five, denoted by a letter of the alphabet and can be edited by the player using the built-in course designer. This allowed the user to place any obstacles on a blank track and later save and share completed courses.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
1 de enero de 1987
Géneros
racing video game
Plataformas
ZX Spectrum, Amstrad CPC, Commodore 64, Commodore 128
Países
United Kingdom