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Juegos

Metal Slader Glory

76

Nota de la comunidad

15 valoraciones

1991 · HAL Laboratory

Génerosadventure video gamescience fiction video game
PlataformasNintendo Entertainment SystemSuper Nintendo Entertainment System

Promedios por categoría

Jugabilidad76
Diversión78
Sonido76
Calidad técnica78
Calidad visual74
Narrativa73
Promedios por categoría — Jugabilidad 76, Diversión 78, Sonido 76, Calidad técnica 78, Calidad visual 74, Narrativa 73Jugabilidad 76Diversión 78Sonido 76Calidad técnica 78Calidad visual 74Narrativa 73

Tiempo para terminar

Historia principal
23 h3 reportes
Principal + extras
Aún no hay suficientes reportes (mínimo 3)2 reportes
Completista
Aún no hay suficientes reportes (mínimo 3)ningún reporte

Mediana de las horas que informaron quienes completaron el juego.

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Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Metal Slader Glory is an adventure game developed and published by HAL Laboratory for the Family Computer in 1991. The game is set in 2062 after humans have colonized the Moon and established several space stations. Earth-based mechanic Tadashi and his girlfriend Elina discover a mech from a war eight years past with an ominous message stored in its memory suggesting Earth is in danger. Tadashi decides to venture to nearby space colonies along with Elina and his younger sister Azusa to investigate the origins of the mech. As Tadashi, the player speaks with other characters and picks dialogue and action commands to advance the narrative. Development was led by artist Yoshimiru Hoshi, who was contracted to develop the game after Satoru Iwata, who produced the game, was impressed by his character graphics. Yoshimiru wrote the script and was responsible for the game artwork. Although the Famicom had limited graphical capabilities and relied on the use of tilesets for artwork, he used advanced graphical techniques so his pixel art mirrored his manga-style pencil work. The detail placed on the graphics extended the game's development for four years. The long development time and advanced graphics made Metal Slader Glory the largest Famicom game and one of the costliest to develop. It required a special chip which made the carts expensive to produce. Nintendo only sold enough chips to HAL so they could produce one run. The game was met with mixed reviews, and although the first run sold out, it did not cover the game's advertising budget. The game placed a large financial strain on HAL Laboratory. As the company drove towards bankruptcy, they ceased independently publishing console games and entered a close affiliation with Nintendo. Yoshimiru considers Metal Slader Glory his life work. He has continued to explore the universe through manga and other works. A remake for the Super Famicom was released in 2000 on Nintendo Power flash cartridges, and was the last game released for the system. Both the original and remake were later released on the Virtual Console in Japan. Fan translations of the original and remake were released in 2018 and 2025 respectively.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
30 de agosto de 1991
Géneros
adventure video game, science fiction video game
Plataformas
Nintendo Entertainment System, Super Nintendo Entertainment System
Creado por
HAL Laboratory
Países
Japan