Nostalgia 1907
Nota de la comunidad
6 valoraciones
1991
Promedios por categoría
Tiempo para terminar
- Historia principal
- Aún no hay suficientes reportes (mínimo 3)1 reporte
- Principal + extras
- Aún no hay suficientes reportes (mínimo 3)1 reporte
- Completista
- Aún no hay suficientes reportes (mínimo 3)1 reporte
Mediana de las horas que informaron quienes completaron el juego.
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Aún no disponible en español — se muestra la versión en inglés.
Nostalgia 1907 is a 1991 adventure video game developed by Takeru and published by its label Sur Dé Wave. Originally released for the X68000, it was ported to the FM Towns Marty, PC-9801, and Sega Mega-CD. The player assumes the role of a passenger aboard a cruise liner named the Nostalgia that has been taken captive by a criminal looking for an artifact. After completing Cocoron for the Famicom, Takeru set out to make their next game much more ambitious and story-centric. It was designed by Kouichi Yotsui, who previously created Strider for Capcom. He chose to make the game a text-based adventure as he was a fan of the genre and felt it made for a much more engaging experience compared to the arcade games he was accustomed to. Inspiration for the game was taken from the 1974 film The Juggernaut, as well as real-world events such as the Industrial Revolution, and various American spy novels and comic books. Though Nostalgia 1907 received praise for its ambition and unique cinematic atmosphere, critics disliked its dialogue for being awkward and its lack of player interactivity making it boring to play. It was a commercial failure, putting Takeru in an unrecoverable financial crisis shortly after its release. The game has since received a cult following.
Licencia del texto: CC BY-SA 4.0 · Fuente
Detalles
- Tipo
- Juego
- Estreno
- 2 de abril de 1991
- Géneros
- adventure video game, visual novel
- Plataformas
- Sharp X68000, Sega Genesis, Sega CD/Mega CD
- Países
- Japan