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Portada de Obsidian
Juegos

Obsidian

35

Nota de la comunidad

6 valoraciones

1996 · Rocket Science Games

Génerosadventure video gamescience fiction video game
PlataformasMicrosoft WindowsClassic Mac OSLinuxmacOS

Promedios por categoría

Jugabilidad35
Diversión39
Sonido32
Calidad técnica40
Calidad visual32
Narrativa30
Promedios por categoría — Jugabilidad 35, Diversión 39, Sonido 32, Calidad técnica 40, Calidad visual 32, Narrativa 30Jugabilidad 35Diversión 39Sonido 32Calidad técnica 40Calidad visual 32Narrativa 30

Tiempo para terminar

Historia principal
Aún no hay suficientes reportes (mínimo 3)1 reporte
Principal + extras
Aún no hay suficientes reportes (mínimo 3)ningún reporte
Completista
Aún no hay suficientes reportes (mínimo 3)ningún reporte

Mediana de las horas que informaron quienes completaron el juego.

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Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Obsidian is a 1997 graphic adventure game developed by Rocket Science Games and published by SegaSoft. It was released for Microsoft Windows and Mac OS. Based on a game design outline by VP of Development/Creative Director, Bill Davis, and written by Howard Cushnir and Adam Wolff, Obsidian is a first-person 3-D graphical adventure game, with a large puzzle element. The puzzles were designed by Scott Kim, Howard Cushnir and Adam Wolff. The soundtrack was composed by Thomas Dolby along with other composers at his company Beatnik, at the time known as Headspace. The game spanned five CDs, and features pre-rendered environments, audio, and full-motion video (both live action and CGI). The strategy guide includes numerous small essays, providing background on such subjects as nanotechnology, Jungian psychology, and the nature of artificial intelligence. Included is a minigame which uses a "twenty questions" algorithm (similar to what would eventually be used in 20Q). The game comes preprogrammed with a set of guesses, but after losing it asks the player for criteria that would have led it to a correct guess, and then records that information into a text file. Because of this, the game is able to (theoretically) "learn" how to become so good as to beat the player every time.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
1 de diciembre de 1996
Géneros
adventure video game, science fiction video game
Plataformas
Microsoft Windows, Classic Mac OS, Linux, macOS
Creado por
Rocket Science Games
Países
United States