HexaScore
Juegos

Onimusha: Dawn of Dreams

90

Nota de la comunidad

21 valoraciones

2006 · Capcom

Génerosaction-adventure gamehack and slashdark fantasy video game
PlataformasPlayStation 2

Promedios por categoría

Jugabilidad88
Diversión91
Sonido87
Calidad técnica92
Calidad visual88
Narrativa90
Promedios por categoría — Jugabilidad 88, Diversión 91, Sonido 87, Calidad técnica 92, Calidad visual 88, Narrativa 90Jugabilidad 88Diversión 91Sonido 87Calidad técnica 92Calidad visual 88Narrativa 90

Tiempo para terminar

Historia principal
41,5 h9 reportes
Principal + extras
61 h5 reportes
Completista
103 h4 reportes

Mediana de las horas que informaron quienes completaron el juego.

Tu valoración

Inicia sesión para valorar

En otros sitios

Las notas de otros sitios les pertenecen; cada enlace abre la fuente.

Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Onimusha: Dawn of Dreams, released in Japan as Shin Onimusha: Dawn of Dreams (新 鬼武者 Dawn of Dreams), is a 2006 action role-playing game developed and published by Capcom for the PlayStation 2. It is the sixth installment of Capcom's Onimusha series, and the fourth game in the canonical main series. It was released in Japan in January 2006, followed by North American and European releases in March. The plot is set in medieval Japan decades after the events of Onimusha 3: Demon Siege and focuses on Soki, a warrior who possesses Oni powers. Soki is on a quest to stop Hideyoshi Toyotomi, who has unified Japan in league with his demonic army of Genma after the death of Nobunaga by the hands of Samanosuke, and he also joins forces with several allies who all share the same goal in stopping the demons and Hideyoshi plans of wanting to conquer the world. While the game retains the action elements from the previous Onimusha, it offers a more varied amount of different attacks, weapons, and the option of going back to previous stages to unlock new content (although there are points in the game where the players can no longer return to certain areas due to the plot moving to a different area of Japan). The game also introduces a 3D camera (although there are small areas that still retain the fixed camera of older Onimusha games) as well as the ability to continuously fight alongside AI-controlled characters who move depending on the player's orders (the player can switch between characters with a push of a button). Dawn of Dreams was announced by Capcom due to high fan demand and several Capcom members realizing they could expand the action elements from Onimusha after working on Shadow of Rome. The game was designed in order to appeal to skilled gamers rather than the general market which resulted in appealing designs rather than realistic. Following its release, Onimusha: Dawn of Dreams received good critical response, but it generated poor sales. Writers praised the action, graphics, characters, and exploration elements but also criticized some elements from its presentation, including its dialogue, English voice acting, and some of the cutscenes being blurry and low resolution. Dawn of Dreams also received a film adaptation (consisting of in-game footage and cutscenes) and two manga spin-offs. This is also the first Onimusha where the main character is not based on an actor's likeness.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
26 de enero de 2006
Géneros
action-adventure game, hack and slash, dark fantasy video game
Plataformas
PlayStation 2
Creado por
Capcom
Países
Japan