Pathways into Darkness
Nota de la comunidad
12 valoraciones
2000 · Bungie
Promedios por categoría
Tiempo para terminar
- Historia principal
- 42 h3 reportes
- Principal + extras
- Aún no hay suficientes reportes (mínimo 3)ningún reporte
- Completista
- Aún no hay suficientes reportes (mínimo 3)ningún reporte
Mediana de las horas que informaron quienes completaron el juego.
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Aún no disponible en español — se muestra la versión en inglés.
Pathways into Darkness is a first-person shooter and adventure video game developed and published by Bungie in 1993, for Macintosh personal computers. Players assume the role of a special forces soldier who must stop a powerful, godlike being from awakening and destroying the world. Players solve puzzles and defeat enemies to unlock parts of a pyramid where the god sleeps; the game's ending changes depending on player actions. Pathways began as a sequel to Bungie's Minotaur: The Labyrinths of Crete, before the developers created an original story. Jason Jones programmed the game, while his friend Colin Brent developed the environments and creatures. The game features three-dimensional, texture-mapped graphics and stereo sound on supported Macintosh models. Pathways was critically acclaimed and won a host of awards; it was also Bungie's first major commercial success and enabled the two-man team of Jason Jones and Alex Seropian to move into a Chicago office and begin paying staff.
Licencia del texto: CC BY-SA 4.0 · Fuente
Detalles
- Tipo
- Juego
- Estreno
- 24 de agosto de 2000
- Géneros
- adventure video game, first-person shooter
- Plataformas
- macOS, Classic Mac OS
- Creado por
- Bungie
- Países
- United States