HexaScore
Juegos

Remember 11: The Age of Infinity

92

Nota de la comunidad

13 valoraciones

2004 · KID

Génerosscience fiction video gamevisual novel
PlataformasAndroidPlayStation 2Microsoft WindowsiOS

Promedios por categoría

Jugabilidad90
Diversión95
Sonido93
Calidad técnica93
Calidad visual90
Narrativa92
Promedios por categoría — Jugabilidad 90, Diversión 95, Sonido 93, Calidad técnica 93, Calidad visual 90, Narrativa 92Jugabilidad 90Diversión 95Sonido 93Calidad técnica 93Calidad visual 90Narrativa 92

Tiempo para terminar

Historia principal
22,5 h4 reportes
Principal + extras
Aún no hay suficientes reportes (mínimo 3)2 reportes
Completista
Aún no hay suficientes reportes (mínimo 3)1 reporte

Mediana de las horas que informaron quienes completaron el juego.

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Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Remember 11: The Age of Infinity is a visual novel video game developed by KID. It was originally released on March 18, 2004 for the PlayStation 2, and has later been ported to Microsoft Windows, PlayStation Portable, iOS, and Android. The game is the third entry in the Infinity series; it is preceded by Never 7 and Ever 17, and followed by the spin-off 12Riven and the reboot Code_18. The game follows Fuyukawa Kokoro and Yukidoh Satoru, who frequently experience a phenomenon that makes their minds switch place with each other, putting them in the other person's body. Kokoro is stuck in a blizzard in an emergency cabin on a mountain together with three other people, while Satoru is in an institute for the treatment of mentally ill criminals, having lost his memory. The player takes the role of Kokoro, and reads the story while occasionally making choices that affect the course of the narrative, attempting to keep her alive for seven days; after doing so, they are able to play through the seven days from Satoru's perspective as well. The development team included director Takumi Nakazawa, scenario writer Kotaro Uchikoshi, music composers Takeshi Abo and Chiyomaru Shikura, and character designer Hidari. The game was originally planned to be titled Parasite and be unrelated to the Infinity series, but when production started it was given the project name Project Infinity 3. Nakazawa and Uchikoshi had creative differences regarding the game's ending, each having their own idea for how the game should end; because of this and time constraints, the ending was left in an unfinished state, with the development team planning to develop a sequel. The game was positively received by reviewers at Famitsu and RPGFan, with the former complimenting the game system and plot, and the latter liking the character design and music.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
18 de marzo de 2004
Géneros
science fiction video game, visual novel
Plataformas
Android, PlayStation 2, Microsoft Windows, iOS
Creado por
KID
Países
Japan