Riddle of the Sphinx
Nota de la comunidad
6 valoraciones
1982
Promedios por categoría
Tiempo para terminar
- Historia principal
- Aún no hay suficientes reportes (mínimo 3)2 reportes
- Principal + extras
- Aún no hay suficientes reportes (mínimo 3)ningún reporte
- Completista
- Aún no hay suficientes reportes (mínimo 3)ningún reporte
Mediana de las horas que informaron quienes completaron el juego.
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Aún no disponible en español — se muestra la versión en inglés.
Riddle of the Sphinx is a 1982 vertically-scrolling action-adventure game written by Bob Smith for the Atari 2600 and published by Imagic. As the Prince of Egypt, the player must collect treasures and gain strength to rescue the land from a terrible curse. It was Smith's second game after leaving Atari for Imagic, following Star Voyager. Smith wanted to branch out from shoot 'em up games and was inspired by the Rosicrucian Egyptian Museum in San Jose, California. Players collect an inventory of items and manage stats including health and thirst. The second player controller and difficulty and graphical switches are used to interface with these features. Players must provide the correct offerings to landmarks found throughout the map, such as pyramids and sphinxes. Riddles included in the manual provide hints to the correct item for each location. After the game was released, a contest was held for whoever could provide the most creative solution to the game's riddles. The winner, who presented the answer on a 12-foot scroll inscribed with Egyptian hieroglyphs, received the prize from Smith at the Rosicrucian museum. Critics enjoyed the game's complexity and focus on puzzle-solving over action.
Licencia del texto: CC BY-SA 4.0 · Fuente
Detalles
- Tipo
- Juego
- Estreno
- 1 de enero de 1982
- Géneros
- action-adventure game
- Plataformas
- Atari 2600
- Países
- United States