RobotWar
Nota de la comunidad
9 valoraciones
1981 · Silas Warner
Promedios por categoría
Tiempo para terminar
- Historia principal
- 21 h3 reportes
- Principal + extras
- Aún no hay suficientes reportes (mínimo 3)1 reporte
- Completista
- Aún no hay suficientes reportes (mínimo 3)ningún reporte
Mediana de las horas que informaron quienes completaron el juego.
Tu valoración
Inicia sesión para valorarSinopsis
Aún no disponible en español — se muestra la versión en inglés.
RobotWar is a programming game written by Silas Warner. This game, along with the companion program RobotWrite, was originally developed in the TUTOR programming language on the PLATO system in the 1970s. Later the game was commercialized and adapted for the Apple II and published by Muse Software in 1981. The premise is that in the distant future of 2002, war was declared hazardous to human health, and now countries settled their differences in a battle arena full of combat robots. As the manual states, "The task set before you is: to program a robot, that no other robot can destroy!" The main activity of the game is to write a computer program that operates a (simulated) robot. The player selects multiple robots which do battle in an arena until only one is left standing. The robots do not have direct knowledge of the location or velocity of any of the other robots; they only use radar pulses to deduce distance, and perhaps use clever programming techniques to deduce velocity. There is no way for the player to actually take part in the battle.
Licencia del texto: CC BY-SA 4.0 · Fuente
Detalles
- Tipo
- Juego
- Estreno
- 1 de enero de 1981
- Géneros
- programming game
- Plataformas
- Apple II series, PLATO
- Creado por
- Silas Warner
- Países
- United States