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Juegos

Serious Sam: Next Encounter

60

Nota de la comunidad

18 valoraciones

2004 · Climax Studios

Génerosfirst-person shooter
PlataformasPlayStation 2Nintendo GameCube

Promedios por categoría

Jugabilidad58
Diversión60
Sonido60
Calidad técnica62
Calidad visual61
Narrativa59
Promedios por categoría — Jugabilidad 58, Diversión 60, Sonido 60, Calidad técnica 62, Calidad visual 61, Narrativa 59Jugabilidad 58Diversión 60Sonido 60Calidad técnica 62Calidad visual 61Narrativa 59

Tiempo para terminar

Historia principal
51 h7 reportes
Principal + extras
Aún no hay suficientes reportes (mínimo 3)2 reportes
Completista
Aún no hay suficientes reportes (mínimo 3)ningún reporte

Mediana de las horas que informaron quienes completaron el juego.

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Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Serious Sam: Next Encounter is a 2004 first-person shooter game developed by Climax Solent and published by Global Star Software. As a spin-off in the Serious Sam series, it follows Sam "Serious" Stone, who tracks an unidentified enemy through ancient Rome, feudal China and Atlantis, and eliminates the forces the enemy controls to eventually uncover their identity. The player controls Sam through enclosed levels, fighting waves of enemies with an assortment of weapons and, occasionally, vehicles. Defeating enemies is a prerequisite to advance in a level, and killing twenty in rapid succession temporarily grants a strength, speed and score boost in a "Super Combo". Two players can complete the campaign cooperatively and up to eight can engage in versus modes. The game's development, originally under the name Serious Sam: Word to the Mothership, began at Climax Solent with a game engine created for the GameCube. The twenty-strong development team drew influence from previous Serious Sam games, GoldenEye 007, Perfect Dark, Smash TV, Ikari Warriors, and Contra. In later stages of development, the "Super Combo" system was introduced and emphasis was put on improving the frame rate. Global Star Software announced Next Encounter in January 2004 and released it for GameCube and PlayStation 2 in April. The game was met with a mixed reception. While the stable frame rate was praised, the graphics were heavily criticised. The controls and multiplayer modes were well received. Conflicting opinions were raised regarding the game's music and humour, and additional criticism was given to its repetitiveness and level design.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
12 de abril de 2004
Géneros
first-person shooter
Plataformas
PlayStation 2, Nintendo GameCube
Creado por
Climax Studios
Países
United Kingdom