HexaScore
Juegos

Silicon Dreams

86

Nota de la comunidad

6 valoraciones

1986 · Level 9 Computing

Génerosadventure video gamescience fiction video game
PlataformasAmstrad PCWZX SpectrumDOSMSXAmstrad CPCClassic Mac OS
+1 másCommodore 64

Promedios por categoría

Jugabilidad85
Diversión88
Sonido85
Calidad técnica81
Calidad visual87
Narrativa88
Promedios por categoría — Jugabilidad 85, Diversión 88, Sonido 85, Calidad técnica 81, Calidad visual 87, Narrativa 88Jugabilidad 85Diversión 88Sonido 85Calidad técnica 81Calidad visual 87Narrativa 88

Tiempo para terminar

Historia principal
Aún no hay suficientes reportes (mínimo 3)2 reportes
Principal + extras
Aún no hay suficientes reportes (mínimo 3)1 reporte
Completista
Aún no hay suficientes reportes (mínimo 3)1 reporte

Mediana de las horas que informaron quienes completaron el juego.

Tu valoración

Inicia sesión para valorar

Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Silicon Dreams is a trilogy of interactive fiction games developed by Level 9 Computing during the 1980s. The first game was Snowball, released during 1983, followed a year later by Return to Eden, and then by The Worm in Paradise during 1985. The next year they were vended together as the first, second and last of the Silicon Dreams. As with most Level 9 games, the trilogy used an interpreted language termed A-code and was usable in all major types of home computer of the time, on either diskette or cassette. Level 9 self-published each game separately, but the compilation was published by Telecomsoft, which sold it in the United States with the tradename Firebird and in Europe with the tradename Rainbird. The trilogy is set in a not too-distant future when humans have started colonising space. For the first two instalments the player has the role of Kim Kimberley, an undercover agent, whose goal in Snowball is to save the colonist's spacecraft from crashing into a star, and in Return to Eden to stop the defence system at the destination planet of Eden from destroying the craft. In The Worm in Paradise, the player, with the role of an unnamed citizen of Eden, must travel around the city of Enoch, learn its secrets, earn money and save the planet.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
1 de enero de 1986
Géneros
adventure video game, science fiction video game
Plataformas
Amstrad PCW, ZX Spectrum, DOS, MSX, Amstrad CPC, Classic Mac OS, Commodore 64
Creado por
Level 9 Computing
Países
United Kingdom