Sol-Feace
Nota de la comunidad
12 valoraciones
1990 · Namco Tales Studio
Promedios por categoría
Tiempo para terminar
- Historia principal
- 47 h5 reportes
- Principal + extras
- Aún no hay suficientes reportes (mínimo 3)2 reportes
- Completista
- Aún no hay suficientes reportes (mínimo 3)2 reportes
Mediana de las horas que informaron quienes completaron el juego.
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Sinopsis
Aún no disponible en español — se muestra la versión en inglés.
Sol-Feace is a 1990 horizontally scrolling shooter video game developed by Wolf Team and published by Telenet Japan for the X68000. Versions for the Sega CD and Sega Genesis were released later on, with the latter version renaming the game Sol-Deace. The player takes control of the titular starship as it must prevent a malfunctioning supercomputer from enslaving all of mankind. Gameplay involves shooting down enemies and avoiding projectiles, while collecting power capsules to increase the Sol-Feace's abilities. The Sol-Feace also has dual cannons that can fire shots diagonally. The game's soundtrack was composed by Motoi Sakuraba, who would later work on the Tales series for Namco. Alongside Micronet's Heavy Nova, it was also one of the first launch titles for Sega CD in Japan, and was made as the console pack-in game in North America. Sol-Feace was met with mixed reviews from critics, who praised its fast-paced action, graphics and soundtrack but criticized its lack of originality and subpar quality compared to other similar games on the market. Sunsoft owns the rights to Sol-Feace after their acquisition of Telenet Japan's intellectual properties in 2009.
Licencia del texto: CC BY-SA 4.0 · Fuente
Detalles
- Tipo
- Juego
- Estreno
- 22 de noviembre de 1990
- Géneros
- shoot 'em up, science fiction video game
- Plataformas
- Sharp X68000, Sega Genesis, Sega CD/Mega CD
- Creado por
- Namco Tales Studio
- Países
- Japan