Spindizzy
Nota de la comunidad
10 valoraciones
1986 · Electric Dreams Software
Promedios por categoría
Tiempo para terminar
- Historia principal
- 14 h3 reportes
- Principal + extras
- Aún no hay suficientes reportes (mínimo 3)2 reportes
- Completista
- Aún no hay suficientes reportes (mínimo 3)2 reportes
Mediana de las horas que informaron quienes completaron el juego.
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Aún no disponible en español — se muestra la versión en inglés.
Spindizzy is a 1986 isometric video game published by Electric Dreams Software, who released it on several 8-bit home computer systems. Combining action and puzzle elements, the game features a series of landscapes consisting of ramps and corridors suspended in a three-dimensional space. The player must navigate a transforming probe through the landscapes within a time limit. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play the Game games that feature an isometric projection. He approached the design as a mixture of an adventure game and a puzzle game, feeling that the ball rolling mechanic allowed for creative puzzles. Electric Dreams partnered with Activision to publish Spindizzy in the United States. However, Shirley eventually severed the contract due to late royalty payments and disagreements over Activision's business practices. The game was successful in the United Kingdom and was well received by contemporary video game press. Reviewers praised its visuals and design but criticised its audio. Similarities were drawn to Marble Madness, which was released in arcades two years earlier and on home platforms in 1986. Years after Spindizzy's release, publications continued to praise it in respective reviews. The game was followed by a 1990 sequel titled Spindizzy Worlds.
Licencia del texto: CC BY-SA 4.0 · Fuente
Detalles
- Tipo
- Juego
- Estreno
- 1 de enero de 1986
- Géneros
- puzzle video game
- Plataformas
- ZX Spectrum, Amstrad CPC, Commodore 64
- Creado por
- Electric Dreams Software
- Países
- United Kingdom