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Juegos

Spindizzy

31

Nota de la comunidad

10 valoraciones

1986 · Electric Dreams Software

Génerospuzzle video game
PlataformasZX SpectrumAmstrad CPCCommodore 64

Promedios por categoría

Jugabilidad28
Diversión33
Sonido33
Calidad técnica35
Calidad visual29
Narrativa29
Promedios por categoría — Jugabilidad 28, Diversión 33, Sonido 33, Calidad técnica 35, Calidad visual 29, Narrativa 29Jugabilidad 28Diversión 33Sonido 33Calidad técnica 35Calidad visual 29Narrativa 29

Tiempo para terminar

Historia principal
14 h3 reportes
Principal + extras
Aún no hay suficientes reportes (mínimo 3)2 reportes
Completista
Aún no hay suficientes reportes (mínimo 3)2 reportes

Mediana de las horas que informaron quienes completaron el juego.

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Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Spindizzy is a 1986 isometric video game published by Electric Dreams Software, who released it on several 8-bit home computer systems. Combining action and puzzle elements, the game features a series of landscapes consisting of ramps and corridors suspended in a three-dimensional space. The player must navigate a transforming probe through the landscapes within a time limit. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play the Game games that feature an isometric projection. He approached the design as a mixture of an adventure game and a puzzle game, feeling that the ball rolling mechanic allowed for creative puzzles. Electric Dreams partnered with Activision to publish Spindizzy in the United States. However, Shirley eventually severed the contract due to late royalty payments and disagreements over Activision's business practices. The game was successful in the United Kingdom and was well received by contemporary video game press. Reviewers praised its visuals and design but criticised its audio. Similarities were drawn to Marble Madness, which was released in arcades two years earlier and on home platforms in 1986. Years after Spindizzy's release, publications continued to praise it in respective reviews. The game was followed by a 1990 sequel titled Spindizzy Worlds.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
1 de enero de 1986
Géneros
puzzle video game
Plataformas
ZX Spectrum, Amstrad CPC, Commodore 64
Creado por
Electric Dreams Software
Países
United Kingdom