HexaScore
Juegos

Strategic Conquest

21

Nota de la comunidad

5 valoraciones

1984

Géneros4X
PlataformasApple IIClassic Mac OS

Promedios por categoría

Jugabilidad18
Diversión17
Sonido21
Calidad técnica19
Calidad visual27
Narrativa22
Promedios por categoría — Jugabilidad 18, Diversión 17, Sonido 21, Calidad técnica 19, Calidad visual 27, Narrativa 22Jugabilidad 18Diversión 17Sonido 21Calidad técnica 19Calidad visual 27Narrativa 22

Tiempo para terminar

Historia principal
34,8 h4 reportes
Principal + extras
51 h3 reportes
Completista
Aún no hay suficientes reportes (mínimo 3)1 reporte

Mediana de las horas que informaron quienes completaron el juego.

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Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Strategic Conquest is a turn-based strategy game based on the wargame Empire. It was written by Peter Merrill for the Apple Macintosh and released in 1984 by PBI Software, and later ported to the Apple II in 1986. Delta Tao Software took over distribution for later Classic Mac OS releases. It is sometimes shortened to Stratcon. Like Empire, the player's objective in Strategic Conquest is to defeat the enemy and conquer the world. The world is divided into islands that contain cities that can be captured to produce military units. Victory is achieved when all enemy cities have been conquered or when either player surrenders. It differed from Empire in a number of details, most notably its system for creating the game map. It can be played against the computer, or by two human players taking turns on one machine or two machines connected over an AppleTalk network. Though the game has not been updated since 1998, it is fully compatible with Macintosh System Software from 6 to 9, and is also playable under the Classic environment included with PowerPC versions of Mac OS X up to Mac OS X v10.4.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
1 de enero de 1984
Géneros
4X
Plataformas
Apple II, Classic Mac OS
Países
United States