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Juegos

Tube Slider

76

Nota de la comunidad

6 valoraciones

2003 · Nintendo Cube

Génerosracing video game
PlataformasNintendo GameCube

Promedios por categoría

Jugabilidad82
Diversión77
Sonido75
Calidad técnica74
Calidad visual72
Narrativa73
Promedios por categoría — Jugabilidad 82, Diversión 77, Sonido 75, Calidad técnica 74, Calidad visual 72, Narrativa 73Jugabilidad 82Diversión 77Sonido 75Calidad técnica 74Calidad visual 72Narrativa 73

Tiempo para terminar

Historia principal
17,5 h3 reportes
Principal + extras
Aún no hay suficientes reportes (mínimo 3)1 reporte
Completista
Aún no hay suficientes reportes (mínimo 3)ningún reporte

Mediana de las horas que informaron quienes completaron el juego.

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Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Tube Slider is a 2003 racing video game developed by NDcube and published by NEC Interchannel for the GameCube. It was released only in North America; a Japanese release was planned but canceled for unknown reasons. The game takes place on Earth in the middle of the 21st century, where a new sport based around tube sliding was born out of people's desire for speed and competition after motorsports were abolished. The player can choose between one of eight futuristic formula vehicles, each one varying in terms of performance, and race against computer-controlled opponents across ten tracks divided into three sessions. NDcube, a subsidiary of Nintendo that previously worked on F-Zero: Maximum Velocity for Game Boy Advance, originally pitched Tube Slider as an entry in the F-Zero franchise but it was later reworked into a stand-alone game. The team aimed to capture the experience of racing down an enclosed tube course, which gave them the ability to design futuristic and complex track structures not found in typical racing games, with the staff conducting research on race tracks and roller coasters during development. Japanese animation studio Studio 4°C were responsible for the game's vehicle designs. The soundtrack was scored by Takayuki Nakamura and Mitsuteru Furukawa, the latter of whom also worked on Maximum Velocity. The game received mixed reception from critics, with praise for its graphics but more divided opinions on the music and gameplay.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
17 de abril de 2003
Géneros
racing video game
Plataformas
Nintendo GameCube
Creado por
Nintendo Cube
Países
Japan