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Ultima Underworld II: Labyrinth of Worlds

42

Nota de la comunidad

16 valoraciones

1995 · Looking Glass Studios

Génerosrole-playing video game
PlataformasMicrosoft WindowsDOS

Promedios por categoría

Jugabilidad41
Diversión42
Sonido41
Calidad técnica44
Calidad visual44
Narrativa42
Promedios por categoría — Jugabilidad 41, Diversión 42, Sonido 41, Calidad técnica 44, Calidad visual 44, Narrativa 42Jugabilidad 41Diversión 42Sonido 41Calidad técnica 44Calidad visual 44Narrativa 42

Tiempo para terminar

Historia principal
34,3 h4 reportes
Principal + extras
Aún no hay suficientes reportes (mínimo 3)ningún reporte
Completista
Aún no hay suficientes reportes (mínimo 3)ningún reporte

Mediana de las horas que informaron quienes completaron el juego.

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Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Ultima Underworld II: Labyrinth of Worlds is a 1993 action role-playing game developed by LookingGlass Technologies and published by Origin Systems. As the sequel to Ultima Underworld: The Stygian Abyss, the game is set in the Ultima fantasy universe. Players assume the role of the Avatar—the protagonist of the Ultima series—and adventure through multiple dimensions while seeking to prevent the evil Guardian from achieving world domination. Progression is largely nonlinear and the game allows for emergent gameplay. Ultima Underworld II began production in April 1992, shortly after the completion of Ultima Underworld; and it was developed in nine months. The team sought to improve upon the foundation laid by the game's predecessor, particularly by increasing the size and interactivity of the game world. The team reused and improved the first game's engine. Development was impeded by insufficient staffing and extensive playtesting, and the rapid production cycle led to burnout on the team. Most critics gave Ultima Underworld II positive reviews and lauded its graphics, design and nonlinearity. Complaints focused on its high system requirements and unrefined pacing. It has been placed on numerous hall of fame lists since its release. In reaction to the game's difficult development, Looking Glass altered its design approach: they streamlined ideas from the Ultima Underworld series to create System Shock. The team pitched a sequel to Ultima Underworld II multiple times, but Origin Systems rejected the idea. Arkane Studios' Arx Fatalis (2002) is a spiritual successor to the franchise originally pitched as a sequel. OtherSide Entertainment's Underworld Ascendant is the first officially licensed entry in the series in over 23 years.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
17 de marzo de 1995
Géneros
role-playing video game
Plataformas
Microsoft Windows, DOS
Creado por
Looking Glass Studios
Países
United States