Weaponlord
Nota de la comunidad
7 valoraciones
1995 · Visual Concepts
Promedios por categoría
Tiempo para terminar
- Historia principal
- Aún no hay suficientes reportes (mínimo 3)2 reportes
- Principal + extras
- Aún no hay suficientes reportes (mínimo 3)2 reportes
- Completista
- Aún no hay suficientes reportes (mínimo 3)2 reportes
Mediana de las horas que informaron quienes completaron el juego.
Tu valoración
Inicia sesión para valorarEn otros sitios
Las notas de otros sitios les pertenecen; cada enlace abre la fuente.
Sinopsis
Aún no disponible en español — se muestra la versión en inglés.
WeaponLord is a 1995 fighting game developed by Visual Concepts and published by Namco for the Super Nintendo Entertainment System and Sega Genesis. The game has players select a character and defeat a series of opponents. The game is a weapons-based fighter, with various gory moves and a deep counterattack system. Project leads James Goddard and Dave Winstead aimed to design a title for enthusiasts of the fighting game genre. Unlike many other fighting games of the time, WeaponLord was designed specifically for home consoles and was one of the first fighting games optimized for online play. It has also been thought of as the basis for Namco's Soul Edge/Calibur series. The game received mixed reviews upon release, with criticism going towards its graphics and animation, while the gameplay was esteemed for its innovation and depth. Many critics remarked that the complexity of the gameplay would make the game too daunting for all but experienced fighting game enthusiasts.
Licencia del texto: CC BY-SA 4.0 · Fuente
Detalles
- Tipo
- Juego
- Estreno
- 1 de enero de 1995
- Géneros
- 2D fighting game
- Plataformas
- Super Nintendo Entertainment System, Sega Genesis
- Creado por
- Visual Concepts
- Países
- United States