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Portada de Wizardry VII: Crusaders of the Dark Savant
Juegos

Wizardry VII: Crusaders of the Dark Savant

80

Nota de la comunidad

14 valoraciones

1992 · Sir-Tech

Génerosrole-playing video game
PlataformasMicrosoft WindowsDOSmacOSClassic Mac OSLinux

Promedios por categoría

Jugabilidad80
Diversión84
Sonido79
Calidad técnica80
Calidad visual78
Narrativa79
Promedios por categoría — Jugabilidad 80, Diversión 84, Sonido 79, Calidad técnica 80, Calidad visual 78, Narrativa 79Jugabilidad 80Diversión 84Sonido 79Calidad técnica 80Calidad visual 78Narrativa 79

Tiempo para terminar

Historia principal
26 h4 reportes
Principal + extras
39 h3 reportes
Completista
Aún no hay suficientes reportes (mínimo 3)1 reporte

Mediana de las horas que informaron quienes completaron el juego.

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Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Wizardry VII: Crusaders of the Dark Savant (originally known as Wizardry: Crusaders of the Dark Savant) is a role-playing video game developed and published by Sir-Tech. A sequel to Wizardry VI: Bane of the Cosmic Forge, it is the seventh game in the Wizardry series and the second entry in the Dark Savant trilogy. The game was released in 1992 for MS-DOS. A conversion to the PlayStation developed by Sony Computer Entertainment was released in 1995 only in Japan. In 1996 an enhanced version, Wizardry Gold, was released for Windows 95 and Classic Mac OS and distributed by Interplay. The setting is a science fiction/fantasy universe, featuring interplanetary space travel and cybernetic androids, alongside high fantasy arms, armor and magic. The story picks up where its predecessor left off. The recovery and subsequent theft of the magical artifact known as the Cosmic Forge in Wizardry VI: Bane of the Cosmic Forge has revealed the planet Guardia, the hiding place of another power artifact, the Astral Dominae. Multiple factions have converged on Guardia attempting to locate this artifact, including a party of adventurers controlled by the player, and the principal adversary, the eponymous Dark Savant. The game includes a diplomacy mechanic. There are multiple competing factions with different interests in the world of Guardia. The player may engage in diplomacy when key NPCs of the factions are encountered, and may attempt to bribery, peaceful negotiations, or threaten force. It is also an early game to feature NPC competition with the player; as time progresses NPCs may beat the player to obtaining certain quest items, forcing the player to change their priorities. It is the first game in the Wizardry series with VGA color graphics.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
1 de enero de 1992
Géneros
role-playing video game
Plataformas
Microsoft Windows, DOS, macOS, Classic Mac OS, Linux
Creado por
Sir-Tech
Países
United States