Wolfchild
Nota de la comunidad
8 valoraciones
1992 · Core Design
Promedios por categoría
Tiempo para terminar
- Historia principal
- 24,5 h3 reportes
- Principal + extras
- Aún no hay suficientes reportes (mínimo 3)2 reportes
- Completista
- Aún no hay suficientes reportes (mínimo 3)ningún reporte
Mediana de las horas que informaron quienes completaron el juego.
Tu valoración
Inicia sesión para valorarEn otros sitios
Las notas de otros sitios les pertenecen; cada enlace abre la fuente.
Sinopsis
Aún no disponible en español — se muestra la versión en inglés.
Wolfchild is a platform game originally released for the Amiga and the Atari ST by Core Design in 1992. It was later released for the SNES, Mega Drive/Genesis, Sega CD, Master System, and Game Gear. The plot revolves around biotechnology researcher Kal Morrow and his son Saul. When Kal is kidnapped by the evil Chimera organization, Saul uses one of his father's inventions to turn himself into a wolf-human hybrid (similar to a werewolf) that may be capable of defeating Chimera. Wolfchild was designed by Simon Phipps, also responsible for the earlier Switchblade 2, a rather similar game. The action is viewed from the side and scrolls in eight directions. The player must guide Saul through five levels, negotiating platforms and shooting various monsters, the result of Chimera experiments. Initially, the player character is Saul in his normal, human form. Only when enough energy has been collected does he turn into a wolf-human, giving him much better attack techniques.
Licencia del texto: CC BY-SA 4.0 · Fuente
Detalles
- Tipo
- Juego
- Estreno
- 1 de enero de 1992
- Géneros
- platformer
- Plataformas
- Super Nintendo Entertainment System, Sega Genesis, Commodore Amiga, Sega Master System, Sega CD/Mega CD
- Creado por
- Core Design
- Países
- United Kingdom