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Jogos

Alien Breed 3D

36

Nota da comunidade

18 avaliações

1995 · Team17

Gênerosfirst-person shooterscience fiction video game
PlataformasAmiga 1200Amiga CD32

Médias por categoria

Gameplay35
Diversão35
Qualidade sonora39
Qualidade técnica34
Qualidade visual35
Storytelling37
Médias por categoria — Gameplay 35, Diversão 35, Qualidade sonora 39, Qualidade técnica 34, Qualidade visual 35, Storytelling 37Gameplay 35Diversão 35Qualidade sonora 39Qualidade técnica 34Qualidade visual 35Storytelling 37

Tempo para zerar

História principal
15,5 h11 relatos
Principal + extras
24,5 h6 relatos
Completista
42 h4 relatos

Mediana das horas informadas por quem concluiu o jogo.

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Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Alien Breed 3D is a first-person shooter video game developed by Team17 and published by Ocean Software for the Amiga in 1995. It is the fourth installment in the Alien Breed franchise, a series of science fiction-themed shooters, and the first to use a first-person perspective. Set on a fictional planet, the player's character, Captain J. T. Reynolds, enters a military base that has been overrun by a genetically engineered breed of aliens, which have escaped the base's laboratory, killing everyone there but Reynolds. While venturing across various sites of the base as he seeks a means of escape, he is forced to fend off the aliens on his own for his survival, using a range of weaponry at his disposal. Team17 initially conceived of a three-dimensional Alien Breed game for MS-DOS computers, but ruled out the idea in the wake of id Software's new first-person shooter, Doom. It was brought to fruition when Andy Clitheroe, a mathematics student from the University of York, demonstrated a demo of his 3D engine running on an Amiga computer. Clitheroe became the project's sole programmer, and was not joined by anyone involved in the previous Alien Breed games. Only one person, composer Bjørn Lynne, had any prior involvement in a Team17 project. The game was released to a generally favorable reception, with some reviewers regarding it as the best "Doom clone" for the Amiga, although reactions to its departure from the Alien Breed series' style of gameplay by fans were ambivalent. Critics praised the game's atmosphere and level architecture, in particular the inclusion of layered storeys and underwater areas, although the graphics were criticised for appearing pixelated, as was the lack of automap. The game's two-player deathmatch garnered mixed appraisals. The game was followed by a sequel, Alien Breed 3D II: The Killing Grounds, in 1996.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
1 de janeiro de 1995
Gêneros
first-person shooter, science fiction video game
Plataformas
Amiga 1200, Amiga CD32
Criado por
Team17
Países
United Kingdom, England