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Jogos

Alien Breed 3D II: The Killing Grounds

47

Nota da comunidade

12 avaliações

1996 · Team17

Gênerosfirst-person shooterscience fiction video game
PlataformasAmiga 1200

Médias por categoria

Gameplay49
Diversão46
Qualidade sonora45
Qualidade técnica50
Qualidade visual46
Storytelling44
Médias por categoria — Gameplay 49, Diversão 46, Qualidade sonora 45, Qualidade técnica 50, Qualidade visual 46, Storytelling 44Gameplay 49Diversão 46Qualidade sonora 45Qualidade técnica 50Qualidade visual 46Storytelling 44

Tempo para zerar

História principal
Relatos insuficientes (mínimo 3)2 relatos
Principal + extras
Relatos insuficientes (mínimo 3)1 relato
Completista
Relatos insuficientes (mínimo 3)1 relato

Mediana das horas informadas por quem concluiu o jogo.

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Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Alien Breed 3D II: The Killing Grounds is a first-person shooter game developed by Team17 for Amiga. Published by Ocean Software in 1996, it is the fifth game in the Alien Breed franchise, a series of science fiction-themed shooters. A sequel to Alien Breed 3D, the game continues the story of a space marine who, having recently survived an alien invasion on an extraterrestrial base and now been rescued by the crew on board an Earth spaceship, is caught in another such invasion that he is forced again to fight off on his own for his life. The game differs from its predecessor largely in improved graphics, as well as level editors bundled with the game and its more extensive use of models, especially for the weapons, though some enemies continue to be rendered as 2D sprites. It also retains a two-player deathmatch multiplayer mode. The game's release was widely anticipated by the Amiga press and community as a contender to Doom. Reviewers praised the graphics, sound effects, and atmosphere, but were divided on the enemy artificial intelligence, level design, and hardware requirements, particularly for the version requiring 4 MB of RAM. The editors shipped with copies of the game attracted numerous player complaints for missing files, and Team17 uploaded a patch for the editors containing the missing files. The game's programmer, Andrew Clitheroe, disliked the result of its development, stating he wished he had used the time he spent on the rendering engine for developing the gameplay and levels, and Team17 admitted that The Killing Grounds did not meet the company's Alien Breed series' standards in gameplay. The game was the last in the series until Alien Breed Evolution, released in 2009.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
1 de janeiro de 1996
Gêneros
first-person shooter, science fiction video game
Plataformas
Amiga 1200
Criado por
Team17
Países
United Kingdom, England