HexaScore
Juegos

ASH: Archaic Sealed Heat

48

Nota de la comunidad

11 valoraciones

2007 · Mistwalker

Génerostactical role-playing game
PlataformasNintendo DS

Promedios por categoría

Jugabilidad46
Diversión46
Sonido50
Calidad técnica52
Calidad visual47
Narrativa45
Promedios por categoría — Jugabilidad 46, Diversión 46, Sonido 50, Calidad técnica 52, Calidad visual 47, Narrativa 45Jugabilidad 46Diversión 46Sonido 50Calidad técnica 52Calidad visual 47Narrativa 45

Tiempo para terminar

Historia principal
52,5 h3 reportes
Principal + extras
Aún no hay suficientes reportes (mínimo 3)2 reportes
Completista
Aún no hay suficientes reportes (mínimo 3)1 reporte

Mediana de las horas que informaron quienes completaron el juego.

Tu valoración

Inicia sesión para valorar

En otros sitios

Las notas de otros sitios les pertenecen; cada enlace abre la fuente.

Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

ASH: Archaic Sealed Heat is a 2007 tactical role-playing game developed by Mistwalker and Racjin and published by Nintendo for the Nintendo DS exclusively in Japan. The storyline follows Aisya, princess of Millinear, after a fire monster burns the kingdom to ashes on her coronation day. She gains the ability to revive the dead as ash-formed bodies and sets out to investigate the cause behind the disaster. The gameplay combines tactical grid-based movement of 2D characters in the field with traditional turn-based battles, in which party members are represented by CGI models. The game was designed by Mistwalker founder and Final Fantasy creator Hironobu Sakaguchi, who acted as executive producer, writer and designer. Production lasted roughly two years, with Sakaguchi using his love for the genre when creating the design concept. The game was among the first projects conceived and announced for Mistwalker. Sakaguchi collaborated with artist Hideo Minaba and composers Hitoshi Sakimoto and Masaharu Iwata, who had worked with Sakaguchi during their time at Square. Due to its heavy use of CGI graphics, it was the first DS title to ship on a two-gigabit cartridge. The title debuted to low sales in Japan and received mixed reception from critics; it was praised for its narrative and gameplay, but its graphics and pacing saw mixed responses.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
4 de octubre de 2007
Géneros
tactical role-playing game
Plataformas
Nintendo DS
Creado por
Mistwalker
Países
Japan