HexaScore
Juegos

Bravoman

79

Nota de la comunidad

10 valoraciones

1988 · Now Production

Génerosplatformer
Plataformasarcade video gameTurboGrafx-16Nintendo Switch

Promedios por categoría

Jugabilidad79
Diversión84
Sonido83
Calidad técnica77
Calidad visual74
Narrativa78
Promedios por categoría — Jugabilidad 79, Diversión 84, Sonido 83, Calidad técnica 77, Calidad visual 74, Narrativa 78Jugabilidad 79Diversión 84Sonido 83Calidad técnica 77Calidad visual 74Narrativa 78

Tiempo para terminar

Historia principal
35,5 h4 reportes
Principal + extras
50,5 h3 reportes
Completista
Aún no hay suficientes reportes (mínimo 3)2 reportes

Mediana de las horas que informaron quienes completaron el juego.

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Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Bravoman is a 1988 beat 'em up video game developed and published by Namco for arcades. Described as a "comical action game", the player controls the titular character, a bionic superhero with telescopic limbs, as he must defeat the villainous Dr. Bomb ("Dr. Bakuda" in Japan) before he takes over the world. Bravoman can use his arms, legs and head to defeat enemies, and can also crouch and jump over them. The game runs on the Namco System 1 arcade board. Conceived by Namco composer Norio Nakagata, Bravoman is a homage to 1960s tokusatsu films, parodying common tropes found in the genre, and Nakagata's love for synthesizer music. Many former staff members from Toei Animation were hired for the project, leading to the game's distinct art style influenced by anime. Bravoman's real identity, known as Hitoshi Nakamura, is a caricature of Namco's then-president Masaya Nakamura, whom the game was dedicated to. It is Namco's only video game to use pressure-sensitive buttons, which were reportedly easy to break. Following its initial release, Bravoman was ported to a handful of systems, including the PC Engine/TurboGrafx-16, which received an international release, and Japanese mobile phones. In Japan, Bravoman was widely successful, receiving high praise for its gameplay and humor. However, it received much more negative coverage from western publications, who disliked its mechanics, difficulty, and inferiority to other games in the genre. The game spawned a shooter spin-off, Pistol Daimyo no Boken, in 1990. Bravoman has since gained notoriety from its revival through the now-defunct ShiftyLook division of Namco Bandai Games, who produced a webcomic and animated series based on the game. ShiftyLook also produced an endless runner based on the comic, Bravoman: Binja Bash!, for cellular devices. A true sequel was in production towards the end of the 1980s, but was cancelled when the developers grew concerned that its concept would not work as a game.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
20 de mayo de 1988
Géneros
platformer
Plataformas
arcade video game, TurboGrafx-16, Nintendo Switch
Creado por
Now Production
Países
Japan