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Portada de Broken Sword: El sueño del dragón
Juegos

Broken Sword: El sueño del dragón

75

Nota de la comunidad

27 valoraciones

2003 · Revolution Software

Génerosadventure video game
PlataformasXboxPlayStation 2Microsoft Windows

Promedios por categoría

Jugabilidad73
Diversión75
Sonido75
Calidad técnica78
Calidad visual78
Narrativa73
Promedios por categoría — Jugabilidad 73, Diversión 75, Sonido 75, Calidad técnica 78, Calidad visual 78, Narrativa 73Jugabilidad 73Diversión 75Sonido 75Calidad técnica 78Calidad visual 78Narrativa 73

Tiempo para terminar

Historia principal
28,8 h10 reportes
Principal + extras
43 h7 reportes
Completista
72 h4 reportes

Mediana de las horas que informaron quienes completaron el juego.

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Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Broken Sword: The Sleeping Dragon is an adventure game released on Windows, Xbox, and PlayStation 2 in November 2003. It is the third installment in the Broken Sword series, released six years after the previous instalment, The Smoking Mirror. The Sleeping Dragon moved the series to 3D graphics, and is the only game in the series not to use a point and click interface. The player assumes the role of George Stobbart, an American patent lawyer who flies to the Congo to write a patent for a scientist who claims to have found a source of unlimited energy. The idea was first discussed in 2000. To make the game feel like a film, Revolution brought in a cinematic consultant, Bob Keen, who made sure the game conveyed emotions and atmosphere appropriate for each scene. The game was originally planned to have similar cartoon-quality visuals as its prequels, but the developers decided to aim at a style similar to Japanese animated films. Unlike the first two Broken Sword games, which used the Virtual Theatre engine, The Sleeping Dragon was built with the RenderWare engine. The game's music was composed by Ben McCullough, and Rolf Saxon returned to voice George Stobbart. The game has received highly positive reviews. Critics praised the game's story, writing, humour, cinematic feel, and graphics. The game's music was also lauded. Criticism focused primarily on the control interface and repetitive puzzles. According to Charles Cecil, the game sold a few hundred thousand copies.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
14 de noviembre de 2003
Géneros
adventure video game
Plataformas
Xbox, PlayStation 2, Microsoft Windows
Creado por
Revolution Software
Países
United Kingdom