HexaScore
Jogos

Capitán Sevilla

45

Nota da comunidade

6 avaliações

1988

PlataformasZX SpectrumMSXAmstrad CPC

Médias por categoria

Gameplay41
Diversão45
Qualidade sonora44
Qualidade técnica49
Qualidade visual48
Storytelling41
Médias por categoria — Gameplay 41, Diversão 45, Qualidade sonora 44, Qualidade técnica 49, Qualidade visual 48, Storytelling 41Gameplay 41Diversão 45Qualidade sonora 44Qualidade técnica 49Qualidade visual 48Storytelling 41

Tempo para zerar

História principal
56 h4 relatos
Principal + extras
Relatos insuficientes (mínimo 3)1 relato
Completista
Relatos insuficientes (mínimo 3)1 relato

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Capitán Sevilla is a 1988 platform video game developed by the Spanish group Hi-Score and published by Dinamic Software for the Amstrad CPC, MSX and ZX Spectrum. In the game, players assume the role of Mariano López, a transporter-turned superhero after eating a radiation-affected blood sausage to fight against the mad scientist Torrebruno and protect Earth. Capitán Sevilla was conceived during the golden age of Spanish software under the working title Capitán Morcilla by director Álvaro Mateos, who developed titles published by Dinamic Software such as Rocky and West Bank (1985), and formed Hi-Score as a game development group dedicated to microcomputers with royalties obtained from his previous works. The idea originated from a comic strip by artist Angel Tirado during his high school days and the project initially started on the ZX Spectrum but went through a turbulent development cycle before its eventual launch to the market. Capitán Sevilla proved to be unsuccessful when it was published across Europe but received positive reception from critics across all platforms since its release; praise was given to its originality, audiovisual presentation and addictive gameplay but criticism was geared towards the high difficulty level and ending sequence. In recent years, fans have since experimented with remaking and porting the title to other platforms.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
1 de janeiro de 1988
Plataformas
ZX Spectrum, MSX, Amstrad CPC