Crash Bandicoot: The Huge Adventure
Nota da comunidade
23 avaliações
2002 · Blizzard Albany
Médias por categoria
Tempo para zerar
- História principal
- 32,5 h9 relatos
- Principal + extras
- 49 h4 relatos
- Completista
- 83 h3 relatos
Mediana das horas informadas por quem concluiu o jogo.
Sua avaliação
Entre para avaliarEm outros sites
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Sinopse
Ainda não disponível em português — exibindo a versão em inglês.
Crash Bandicoot: The Huge Adventure (released as Crash Bandicoot XS in Europe) is a 2002 platform game developed by Vicarious Visions and published by Universal Interactive for the Game Boy Advance. It is the seventh installment in the Crash Bandicoot video game series, the first Crash Bandicoot game not to be released on a PlayStation console, and the first Crash Bandicoot game to be released on a handheld console. The game's story centers on a plot to shrink the Earth by the main antagonist, Doctor Neo Cortex, through the use of a gigantic weapon named the "Planetary Minimizer". The protagonist of the story, Crash Bandicoot, must gather Crystals to power a device that will return the Earth to its proper size, defeating Cortex and his minions along the way. The game stemmed from an agreement between Universal Interactive Studios and Konami that enabled them to respectively produce and publish a Crash Bandicoot game for next-generation handheld game systems, ending the franchise's exclusivity to Sony-produced consoles. Critical reactions to Crash Bandicoot: The Huge Adventure were generally positive; the game was praised for its graphics, overall design and transition to a handheld format, but critics noted the game's lack of innovation compared to earlier titles. A sequel, Crash Bandicoot 2: N-Tranced, was released in 2003.
Licença do texto: CC BY-SA 4.0 · Fonte
Detalhes
- Tipo
- Jogo
- Lançamento
- 25 de fevereiro de 2002
- Gêneros
- platformer
- Plataformas
- Game Boy Advance
- Criado por
- Blizzard Albany
- Países
- United States