Crisis Mountain
Nota da comunidade
7 avaliações
1982 · David H Schroeder
Médias por categoria
Tempo para zerar
- História principal
- 5,5 h3 relatos
- Principal + extras
- Relatos insuficientes (mínimo 3)2 relatos
- Completista
- Relatos insuficientes (mínimo 3)nenhum relato
Mediana das horas informadas por quem concluiu o jogo.
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Ainda não disponível em português — exibindo a versão em inglês.
Crisis Mountain is a platform game written by David H. Schroeder for the Apple II and published by Synergistic Software in 1982. A port to Atari 8-bit computers was released in 1983. Creative Software published cartridge versions for the Commodore 64 and VIC-20. Ports for the FM-7 and PC-8800 series were from Comptiq. In Crisis Mountain, the player must defuse bombs left in a lair below a volcano which was abandoned by terrorists. One of the first games with regenerating health, the player is not always killed by an individual mishap. Health—labeled as strength—is shown as a number from 0–3, and after taking damage it slowly increases over time. Schroeder later developed Dino Eggs for the Apple II.
Licença do texto: CC BY-SA 4.0 · Fonte
Detalhes
- Tipo
- Jogo
- Lançamento
- 1 de janeiro de 1982
- Gêneros
- platformer
- Plataformas
- Apple II, Atari 8-bit family, Commodore 64, Commodore VIC-20
- Criado por
- David H Schroeder
- Países
- United States