Critical Depth
Nota de la comunidad
9 valoraciones
1997 · SingleTrac
Promedios por categoría
Tiempo para terminar
- Historia principal
- 25,5 h4 reportes
- Principal + extras
- Aún no hay suficientes reportes (mínimo 3)2 reportes
- Completista
- Aún no hay suficientes reportes (mínimo 3)2 reportes
Mediana de las horas que informaron quienes completaron el juego.
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Sinopsis
Aún no disponible en español — se muestra la versión en inglés.
Critical Depth is a 1997 vehicular combat game developed by SingleTrac and published by GT Interactive for the PlayStation. It was released on November 21, 1997. Critical Depth is based on the concept and engine of SingleTrac's original best selling Twisted Metal franchise (a demolition derby which permits the usage of ballistic projectiles), but occurs under water. All vehicles in the game are submarines. Players choose a sub and an arena in single mode to engage in fights with opposing sailors. A variety of weapons and upgrades are obtainable by pick-ups scattered throughout the stage as well as each sub having their own exclusive "special weapon". The goal on an arena is to retrieve all five pods, which are scattered throughout the level, and find the escape gateway. Each pod gives its holder an extra power. The game features three modes of play: a mission/story mode, where the player (or two players cooperatively) can battle through eleven levels; a battle mode, where the player captures pods in a selectable level; and deathmatch, where the player battles against the computer or another human in a split-screen mode.
Licencia del texto: CC BY-SA 4.0 · Fuente
Detalles
- Tipo
- Juego
- Estreno
- 31 de octubre de 1997
- Géneros
- vehicular combat game
- Plataformas
- PlayStation
- Creado por
- SingleTrac
- Países
- United States