HexaScore
Jogos

Fire Emblem: Thracia 776

54

Nota da comunidade

19 avaliações

1999 · Intelligent Systems

Gênerostactical role-playing game
PlataformasSuper Nintendo Entertainment SystemWiiWii UNew Nintendo 3DS

Médias por categoria

Gameplay54
Diversão52
Qualidade sonora57
Qualidade técnica53
Qualidade visual53
Storytelling55
Médias por categoria — Gameplay 54, Diversão 52, Qualidade sonora 57, Qualidade técnica 53, Qualidade visual 53, Storytelling 55Gameplay 54Diversão 52Qualidade sonora 57Qualidade técnica 53Qualidade visual 53Storytelling 55

Tempo para zerar

História principal
58,5 h6 relatos
Principal + extras
88 h3 relatos
Completista
Relatos insuficientes (mínimo 3)nenhum relato

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Em outros sites

Notas de outros sites pertencem a eles; cada link abre a fonte.

Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Fire Emblem: Thracia 776 is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom; it was originally released through the Nintendo Power flash cartridge in 1999, then on a ROM cartridge the following year. It is the fifth installment in the Fire Emblem series, the third and last title to be developed for the Super Famicom, and the last home console Fire Emblem until the release of Fire Emblem: Path of Radiance in 2005. Thracia 776 takes place on the continent of Jugdral. Set in the generational gap within Fire Emblem: Genealogy of the Holy War, the story follows main protagonist Leif as he rallies a private army in an attempt to defeat the ruling Grannvale Empire and restore his lost kingdom of Thracia. Gameplay follows the traditional Fire Emblem system of tactical battles taking place on grid-based maps, but with added elements such as a fatigue system where characters lose energy with each performed action. Development began in 1998 as a compact side project to Genealogy of the Holy War, although it eventually grew considerably in scale. Series creator Shouzou Kaga acted as designer and scenario writer, the characters were designed by Mayumi Hirota, while the music was composed by Yuka Tsujiyoko. Kaga, Hirota and Tsujiyoko would later leave Intelligent Systems to pursue independent careers, with only Tsujiyoko returning to work on future games. The game was commercially successful upon release, although it was one of the poorer selling titles in the series as a whole. It also received positive reviews from critics. No version has been released outside Japan.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
1 de setembro de 1999
Gêneros
tactical role-playing game
Plataformas
Super Nintendo Entertainment System, Wii, Wii U, New Nintendo 3DS
Criado por
Intelligent Systems
Países
Japan