
Iridion 3D
Nota da comunidade
10 avaliações
2001 · Shin'en Multimedia
Médias por categoria
Tempo para zerar
- História principal
- 52,3 h6 relatos
- Principal + extras
- 74,5 h4 relatos
- Completista
- 127,5 h3 relatos
Mediana das horas informadas por quem concluiu o jogo.
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Sinopse
Ainda não disponível em português — exibindo a versão em inglês.
Iridion 3D is a rail shooter video game developed by Shin'en Multimedia. A launch title for the Game Boy Advance portable game console, it was released in North America on June 11, 2001 and in Europe on September 21. The player controls a single starship defending Earth from the alien Iridion. The quasi-3D game spans seven levels from Earth to the aliens' home planet, each following a linear path that culminate with a boss. Iridion began development as a shooter for the Game Boy Color; when Shin'en decided to drop development and shift their focus to the Game Boy Advance, Iridion was the first game by the developer to appear on the system. Though billed as a 3D game, Shin'en used realtime encoding and resizing to manipulate the size of 2D sprites instead of creating a true 3D environment. More room on the game cartridge was available for graphics due to the game's use of the GAX Sound Engine, which allowed real-time decoding of song data in a small file size. On release Iridion garnered generally mixed reviews. The graphics and sound were generally praised; a year after its release, critics at Extended Play still considered it the best-looking game on the platform. In contrast, critics derided the game's repetitive and frustrating gameplay. Despite lukewarm reception to the title upon release, Iridion 3D was a financial success, and influenced future Shin'en shooters such as Iridion II and Nanostray.
Licença do texto: CC BY-SA 4.0 · Fonte
Detalhes
- Tipo
- Jogo
- Lançamento
- 29 de maio de 2001
- Gêneros
- shoot 'em up
- Plataformas
- Game Boy Advance, Microsoft Windows
- Criado por
- Shin'en Multimedia
- Países
- Germany