Joy Ride Turbo
Nota de la comunidad
9 valoraciones
2012 · BigPark
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- Historia principal
- 59,5 h3 reportes
- Principal + extras
- Aún no hay suficientes reportes (mínimo 3)ningún reporte
- Completista
- Aún no hay suficientes reportes (mínimo 3)ningún reporte
Mediana de las horas que informaron quienes completaron el juego.
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Aún no disponible en español — se muestra la versión en inglés.
Joy Ride Turbo is a kart racing game developed by BigPark and published by Microsoft Studios for the Xbox 360. The sequel to Kinect Joy Ride, the player controls their avatar as they drive vehicles in a combat racing tournament. Unlike its predecessor, Joy Ride Turbo does not use the Kinect peripheral. Originally outed via a rating on the Australian Classification Board on April 11, 2012, it was unveiled by Microsoft Studios on April 27 and released on May 23, 2012. It was later added as one of the first 100 titles on the Xbox One backwards compatibility list on November 9, 2015. Upon release, Joy Ride Turbo was met with mixed reviews from critics. Reviewers gave high praise to the game's stunt parks, but cited the series' spotted development past as the cause for many of the game's issues. Critics further noted that the game made good use of the Xbox 360 player avatars, with one review specifically mentioning the animations as a high point of commentary. The use of gamepad controller instead of the Kinect peripheral was met with high praise, and many reviewers noted that the game had strong controls.
Licencia del texto: CC BY-SA 4.0 · Fuente
Detalles
- Tipo
- Juego
- Estreno
- 23 de mayo de 2012
- Géneros
- racing video game
- Plataformas
- Xbox 360
- Creado por
- BigPark