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Juegos

Maken X

72

Nota de la comunidad

16 valoraciones

2001 · Atlus

Génerosaction game
PlataformasPlayStation 2Dreamcast

Promedios por categoría

Jugabilidad72
Diversión74
Sonido72
Calidad técnica72
Calidad visual70
Narrativa73
Promedios por categoría — Jugabilidad 72, Diversión 74, Sonido 72, Calidad técnica 72, Calidad visual 70, Narrativa 73Jugabilidad 72Diversión 74Sonido 72Calidad técnica 72Calidad visual 70Narrativa 73

Tiempo para terminar

Historia principal
35,8 h4 reportes
Principal + extras
Aún no hay suficientes reportes (mínimo 3)2 reportes
Completista
Aún no hay suficientes reportes (mínimo 3)1 reporte

Mediana de las horas que informaron quienes completaron el juego.

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Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Maken X is a first-person hack and slash video game developed by Atlus for the Dreamcast. It was published by Atlus in Japan in 1999, while Sega localized and released the game overseas in 2000. Gameplay has the Maken—a sentient sword-like being—"brainjacking" or taking control of multiple characters across a variety of levels; combat is primarily based around short-ranged melee attacks, with some characters sporting additional abilities such as ranged attacks. The story is set on near-future Earth during a time when the world is descending into chaos due to natural disasters and political upheaval in Europe and rising political tension between the United States and China. When the facility where the Maken was developed is attacked, the sword bonds to main heroine Kay Sagami and is sent on missions against the group responsible for the attack. Depending on dialogue choices and brainjacked characters, seven possible endings can be achieved. Concept work began during the middle of production on the Persona 2 duology. Featuring staff from the Megami Tensei franchise including artist Kazuma Kaneko and composer Shoji Meguro, development took approximately two years. It was the first game developed by Atlus to feature full voice acting, and one of the company's earliest fully 3D titles. The game was met with mixed reviews, but sold well in Japan. An enhanced remake for the PlayStation 2, Maken Shao: Demon Sword (魔剣 爻, Maken Shao), was published by Atlus in Japan in 2001 and in Europe by Midas Interactive Entertainment in 2003. It changed a number of gameplay elements, introduced further cutscenes, adjusted the music, and added the third-person perspective in response to a common trend in Japan of first-person games causing motion sickness.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
7 de junio de 2001
Géneros
action game
Plataformas
PlayStation 2, Dreamcast
Creado por
Atlus
Países
Japan