Miegakure
Nota de la comunidad
8 valoraciones
Promedios por categoría
Tiempo para terminar
- Historia principal
- 17,5 h4 reportes
- Principal + extras
- Aún no hay suficientes reportes (mínimo 3)1 reporte
- Completista
- Aún no hay suficientes reportes (mínimo 3)ningún reporte
Mediana de las horas que informaron quienes completaron el juego.
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Aún no disponible en español — se muestra la versión en inglés.
Miegakure (Japanese: 見え隠れ, Hepburn: Miegakure; "in and out of sight") is an in-development puzzle-platform video game by Marc ten Bosch set in a world with four spatial dimensions. Because rendering true four-dimensional (4D) space to a screen is impossible, the game renders two-dimensional images (the screen) of three-dimensional (3D) slices of its world. Players can change the dimensions used to create the slice and move within the slice, thereby enabling them to move throughout the 4D world. The game has many puzzles that are impossible to solve in a 3D world, but are solvable in the game's 4D world. In contrast to traditional 2D or 3D game development, virtually all of the technology behind Miegakure had to be created from scratch because the equations describing physics in a world with four spatial dimensions differ from those in spacetime (which has only three spatial dimensions). The technology underlying the game was used to create the 2017 simulation game 4D Toys, and some of the research underlying the game was published at SIGGRAPH in 2020. The game has been in development since 2009 and, as of January 2026, does not have a release date.
Licencia del texto: CC BY-SA 4.0 · Fuente
Detalles
- Tipo
- Juego
- Géneros
- puzzle video game, platformer
- Plataformas
- Linux, Microsoft Windows, PlayStation 4, macOS