HexaScore
Juegos

Mission: Impossible

34

Nota de la comunidad

11 valoraciones

1998 · Ocean Software

Génerosthird-person shooteraction-adventure game
PlataformasNintendo 64PlayStation

Promedios por categoría

Jugabilidad34
Diversión34
Sonido29
Calidad técnica36
Calidad visual34
Narrativa36
Promedios por categoría — Jugabilidad 34, Diversión 34, Sonido 29, Calidad técnica 36, Calidad visual 34, Narrativa 36Jugabilidad 34Diversión 34Sonido 29Calidad técnica 36Calidad visual 34Narrativa 36

Tiempo para terminar

Historia principal
57,5 h4 reportes
Principal + extras
Aún no hay suficientes reportes (mínimo 3)2 reportes
Completista
Aún no hay suficientes reportes (mínimo 3)1 reporte

Mediana de las horas que informaron quienes completaron el juego.

Tu valoración

Inicia sesión para valorar

Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Mission: Impossible is an action-adventure video game developed by Infogrames and loosely based on the 1996 film of the same name. It was originally released for the Nintendo 64 video game console in 1998. In the game, the player assumes the role of Ethan Hunt, an Impossible Missions Force (IMF) agent who must clear his name after a mole has infiltrated the IMF team. The game features 20 levels where the player must complete several mission objectives with the use of numerous high-tech gadgets. Originally envisioned as an ambitious PC game by an Ocean team based in San Jose, California, Mission: Impossible was under development for three years and suffered a troublesome development cycle, partially due to an overestimation of what the Nintendo 64 could do. In 1997, after Infogrames bought Ocean, the company opted to put a new team based in Lyon in charge of its completion. Although the game features the same premise as the film, it is not meant to be a direct translation and has its own story. Mission: Impossible was considered a commercial success and sold more than one million copies as of February 1999. The game received mixed reviews from critics and was frequently compared to Rare's 1997 game GoldenEye 007. Although its varied levels and objectives received some praise, the game was generally criticized for its inconsistent gameplay and slow controls. A port of the game, with lighting effects, voice acting, and other minor improvements, was released for the PlayStation console in 1999.

Licencia del texto: CC BY-SA 4.0 · Fuente

Tráileres

Los tráileres vienen de YouTube (youtube-nocookie.com) y solo se cargan cuando lo pides.

Detalles

Tipo
Juego
Estreno
16 de julio de 1998
Géneros
third-person shooter, action-adventure game
Plataformas
Nintendo 64, PlayStation
Creado por
Ocean Software
Países
France