Reach for the Stars
Nota de la comunidad
10 valoraciones
1983 · Strategic Studies Group
Promedios por categoría
Tiempo para terminar
- Historia principal
- 10,5 h3 reportes
- Principal + extras
- Aún no hay suficientes reportes (mínimo 3)2 reportes
- Completista
- Aún no hay suficientes reportes (mínimo 3)ningún reporte
Mediana de las horas que informaron quienes completaron el juego.
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Aún no disponible en español — se muestra la versión en inglés.
Reach for the Stars is a science fiction strategy video game. It is the earliest known commercially published example of the 4X genre. It was written by Roger Keating and Ian Trout of SSG of Australia and published in 1983 for the Commodore 64 and then the Apple II in 1985. Versions for Classic Mac OS, Amiga, Apple IIGS, and MS-DOS were released in 1988. Reach for the Stars was strongly influenced by the board game Stellar Conquest. Many of RFTS's features have direct correspondence in Stellar Conquest. The player commands a home star in the galaxy, and then expands to form an interstellar empire by colonizing far-off worlds, building powerful starships, and researching new technologies. Graphics are minimal, yet the tactical and strategic elements provide countless rich combinations for colony development and interstellar warfare. The software's AI also offered a challenging opponent in single-player games. It is not uncommon for a Reach for the Stars game to take over twelve hours to complete in single-player mode and 24 hours with multiple players.
Licencia del texto: CC BY-SA 4.0 · Fuente
Detalles
- Tipo
- Juego
- Estreno
- 1 de enero de 1983
- Géneros
- turn-based strategy video game, science fiction video game
- Plataformas
- Microsoft Windows, DOS, Apple IIGS, Commodore 64, Mac operating system, Commodore Amiga
- Creado por
- Strategic Studies Group
- Países
- Australia