HexaScore
Jogos

Remember 11: The Age of Infinity

92

Nota da comunidade

13 avaliações

2004 · KID

Gênerosscience fiction video gamevisual novel
PlataformasAndroidPlayStation 2Microsoft WindowsiOS

Médias por categoria

Gameplay90
Diversão95
Qualidade sonora93
Qualidade técnica93
Qualidade visual90
Storytelling92
Médias por categoria — Gameplay 90, Diversão 95, Qualidade sonora 93, Qualidade técnica 93, Qualidade visual 90, Storytelling 92Gameplay 90Diversão 95Qualidade sonora 93Qualidade técnica 93Qualidade visual 90Storytelling 92

Tempo para zerar

História principal
22,5 h4 relatos
Principal + extras
Relatos insuficientes (mínimo 3)2 relatos
Completista
Relatos insuficientes (mínimo 3)1 relato

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Remember 11: The Age of Infinity is a visual novel video game developed by KID. It was originally released on March 18, 2004 for the PlayStation 2, and has later been ported to Microsoft Windows, PlayStation Portable, iOS, and Android. The game is the third entry in the Infinity series; it is preceded by Never 7 and Ever 17, and followed by the spin-off 12Riven and the reboot Code_18. The game follows Fuyukawa Kokoro and Yukidoh Satoru, who frequently experience a phenomenon that makes their minds switch place with each other, putting them in the other person's body. Kokoro is stuck in a blizzard in an emergency cabin on a mountain together with three other people, while Satoru is in an institute for the treatment of mentally ill criminals, having lost his memory. The player takes the role of Kokoro, and reads the story while occasionally making choices that affect the course of the narrative, attempting to keep her alive for seven days; after doing so, they are able to play through the seven days from Satoru's perspective as well. The development team included director Takumi Nakazawa, scenario writer Kotaro Uchikoshi, music composers Takeshi Abo and Chiyomaru Shikura, and character designer Hidari. The game was originally planned to be titled Parasite and be unrelated to the Infinity series, but when production started it was given the project name Project Infinity 3. Nakazawa and Uchikoshi had creative differences regarding the game's ending, each having their own idea for how the game should end; because of this and time constraints, the ending was left in an unfinished state, with the development team planning to develop a sequel. The game was positively received by reviewers at Famitsu and RPGFan, with the former complimenting the game system and plot, and the latter liking the character design and music.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
18 de março de 2004
Gêneros
science fiction video game, visual novel
Plataformas
Android, PlayStation 2, Microsoft Windows, iOS
Criado por
KID
Países
Japan