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Juegos

Ruff 'n' Tumble

26

Nota de la comunidad

8 valoraciones

1994

Génerosplatformerscience fiction video game
PlataformasCommodore Amiga

Promedios por categoría

Jugabilidad28
Diversión27
Sonido28
Calidad técnica21
Calidad visual28
Narrativa23
Promedios por categoría — Jugabilidad 28, Diversión 27, Sonido 28, Calidad técnica 21, Calidad visual 28, Narrativa 23Jugabilidad 28Diversión 27Sonido 28Calidad técnica 21Calidad visual 28Narrativa 23

Tiempo para terminar

Historia principal
Aún no hay suficientes reportes (mínimo 3)2 reportes
Principal + extras
Aún no hay suficientes reportes (mínimo 3)1 reporte
Completista
Aún no hay suficientes reportes (mínimo 3)ningún reporte

Mediana de las horas que informaron quienes completaron el juego.

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Sinopsis

Aún no disponible en español — se muestra la versión en inglés.

Ruff 'n' Tumble is a 1994 platform run and gun video game developed by Wunderkind and published by Renegade Software for the Amiga. An Amiga CD32 version was planned but never released. It was the only game made by Wunderkind. It stars Ruff Rodgers, embarking on a quest across an alien planet to reclaim his marbles after one of them fell into a portal inside a rabbit hole while playing with his collection in the park, and free the planet from Dr. Destiny and his Tinhead army. Through the journey, the player explores and search through each level for items and power-ups, as well as fight enemies and defeat bosses. Ruff 'n' Tumble was the creation of Wunderkind, a group within Renegade consisting of programmer Jason Perkins, artist Robin Levy, and composer Jason Page. Levy was contacted by Perkins, due to their previous working experience on Apocalypse (1994) for Virgin Interactive Entertainment, and was asked if he was interested in making a game with him. Perkins wanted to make a platform game while Levy preferred a shoot 'em up, with the original idea being a "platform-based Defender". Emphasis was placed on playability to make it fun compared to similar titles, with the aim of being the "perfect" action game for the Amiga, while various technique features were implemented to make it fast and playable. The team also used an in-house map editor by Renegade, which allowed puzzles and traps being quickly designed. Both Perkins and Levy went separate ways after finishing the project. Ruff 'n' Tumble garnered favourable reception from the Amiga gaming press; praised was given to the detailed arcade-style graphics for their quality and spritework, varied level design and gameplay but most reviewers felt mixed regarding the audio and difficulty, while criticism was geared towards the lack of additional levels, difficulty settings, innovation and originality.

Licencia del texto: CC BY-SA 4.0 · Fuente

Detalles

Tipo
Juego
Estreno
1 de enero de 1994
Géneros
platformer, science fiction video game
Plataformas
Commodore Amiga
Países
United Kingdom