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Jogos

Sakura Wars: So Long, My Love

28

Nota da comunidade

12 avaliações

2005 · Sega, Idea Factory, Red Entertainment

Gênerostactical role-playing game
PlataformasWiiPlayStation 2

Médias por categoria

Gameplay23
Diversão28
Qualidade sonora27
Qualidade técnica32
Qualidade visual26
Storytelling33
Médias por categoria — Gameplay 23, Diversão 28, Qualidade sonora 27, Qualidade técnica 32, Qualidade visual 26, Storytelling 33Gameplay 23Diversão 28Qualidade sonora 27Qualidade técnica 32Qualidade visual 26Storytelling 33

Tempo para zerar

História principal
22 h5 relatos
Principal + extras
Relatos insuficientes (mínimo 3)1 relato
Completista
Relatos insuficientes (mínimo 3)1 relato

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Sakura Wars: So Long, My Love is a cross-genre video game developed by Sega and Red Entertainment for the PlayStation 2, with a later port for the Wii developed by Idea Factory. The fifth installment in the main Sakura Wars series, it was released in 2005 in Japan by Sega, and in 2010 in North America and Europe by NIS America, being the first Sakura Wars game to be localized in English. Defined as a "dramatic adventure" game, So Long, My Love combines overlapping tactical role-playing, dating sim and visual novel gameplay elements. Set in a fictionalized version of the late 1920s, the game follows Japanese naval lieutenant Shinjiro Taiga, who is dispatched to New York City to train with the New York Combat Revue, a troop of magically-imbued women who defend the city from supernatural threats while also working as a theater company. Shinjiro must prove himself worthy to lead the Combat Revue as they try to stop Oda Nobunaga from world domination. The narrative is divided between the Combat Revue's fight against demonic forces and each member's personal struggles. The game began development following the release of Sakura Wars 4: Fall in Love, Maidens for the Dreamcast in 2002. The setting of New York was originally intended for Fall in Love, Maidens, but the discontinuation of the Dreamcast resulted in the planned story for Fall in Love, Maidens being reworked for the next mainline entry. So Long, My Love was produced by Masakatsu Watanabe and directed by veteran Sega designer Takehiko Akaba with series creator Oji Hiroi as general producer. The script was written by Satoru Akahori, the characters were designed by Hidenori Matsubara based on concept artwork by Kōsuke Fujishima, and the music was composed by Sakura Wars composer Kohei Tanaka. The game was announced in 2002 as part of the seven-game Sakura Wars World Project. NIS America's localization took two years to complete, being their longest and largest project at the time. The game was well received by critics, but sold poorly compared to previous Sakura Wars games. Sega decided to place the franchise on hiatus in 2008. So Long, My Love was the last entry until 2019 with the release of Sakura Wars, a soft reboot featuring new production staff.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
7 de julho de 2005
Gêneros
tactical role-playing game
Plataformas
Wii, PlayStation 2
Criado por
Sega, Idea Factory, Red Entertainment
Países
Japan