HexaScore
Jogos

Shin Megami Tensei: Nine

43

Nota da comunidade

15 avaliações

2002 · Nex Entertainment

Gênerosrole-playing video gamecyberpunk video game
PlataformasXbox

Médias por categoria

Gameplay43
Diversão46
Qualidade sonora41
Qualidade técnica44
Qualidade visual41
Storytelling45
Médias por categoria — Gameplay 43, Diversão 46, Qualidade sonora 41, Qualidade técnica 44, Qualidade visual 41, Storytelling 45Gameplay 43Diversão 46Qualidade sonora 41Qualidade técnica 44Qualidade visual 41Storytelling 45

Tempo para zerar

História principal
22 h8 relatos
Principal + extras
28,8 h4 relatos
Completista
49 h3 relatos

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Shin Megami Tensei: Nine is a 2002 role-playing video game developed by Atlus and NexTech, and published by Atlus for the Xbox. Forming part of the Megami Tensei series, Nine takes place in the period of time between Shin Megami Tensei and its sequel, with the survivors of Tokyo's destruction sheltering in underground bunkers. Taking on the role of a debugger, the player navigates the Idea Space virtual world set up by the survivors of Tokyo's destruction, which has come under attack by demonic beings called "noise". The gameplay has the player navigating a customized avatar in third-person through the virtual world of Tokyo, battling enemies using a real-time command-based battle system. The game's title refers to the number of possible moral alignments available to players. Shin Megami Tensei: Nine began development in 2001, following staff discussions about how to make an online Shin Megami Tensei game. It was the first Megami Tensei title for Xbox, and the first to fully utilize 3D graphics. Established Megami Tensei staff worked on the project, such as producer Kouji Okada and demon designer Kazuma Kaneko. Newcomers to the project included character designer Yasuomi Umetsu, and composers Masaki Kurokawa and Takahiro Ogata. While Nine was originally planned as an online game, it was split into single-player and online versions; the latter was cancelled following development difficulties. The single-player release met with mixed reception from critics, and sold below Atlus' estimates; its commercial failure coupled with development costs contributed to a financial loss. Development of the online version continued as a port for Microsoft Windows, which would eventually become Shin Megami Tensei: Imagine.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
5 de dezembro de 2002
Gêneros
role-playing video game, cyberpunk video game
Plataformas
Xbox
Criado por
Nex Entertainment
Países
Japan